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Releases: MegaMek/megamek

v0.45.2 Development Snapshot

18 Nov 20:32
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  • Switched build system from ant to gradle.
  • Issue #1122: Piloting/gunnery skills generated from the wrong tables [Force Generator]
  • PR #1132: Zweihander
  • Issue #1149: Force Generator switching from Mechs to Protomechs for Clans that deploy them
  • Data: Various fixes to unit names as a result of the Large Craft changes.
  • Data: New Sprites
  • PR #1152: Refactor of methods for getting pilot SPAs
  • Issue #1127: Fix for units not applying camo in certain circumstances
  • PR #1164: System wide equipment [Support for aerospace equipment in a generic, non-firing arc location]
  • Issue #1172: Game Non-Responsive
  • Data: New Sprites
  • PR #1170: Bullet-proofing various edge cases for space maps; weather related info no longer displayed in space
  • Issue #1177: Rocket Launcher bug after configuring unit
  • PR #1185: Protomech validation, updates to protomech unit files from errata and addition of Wars of Reaving units.
  • PR #1186: Protomech equipment (implentation of melee weapon, quad melee system, fusillade, and magnetic clamps)
  • PR #1184: Bot handling for aerospace units on low-atmospheric maps and on space maps using non-advanced flight rules
  • PR #1193: TRO style summary
  • Data: New Sprites

v0.45.1 Development Snapshot

04 Sep 01:02
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  • PR #1096: Security - address XXE vulnerabilities in XML parsers
  • PR #1053: Gradient & Difference Clouds Camos
  • Issue #1081: Narc Explosive ammo type no longer missing the letter "E" in reports
  • Issue #378: [Feature] Implements Tac Ops "Use AMS as Weapon" rule
  • Issue #1051: AMS no longer nags player when a shutdown mech is attacked
  • Data: New Sprites and data fixes.
  • PR #1084: [Feature] Allow bot to have separate destination edges (similar to "immediate withdrawal")
    and retreat edges (for when the bot is trying to "forced withdraw" crippled units)
  • Data: Moving old and out of date Read.me file.
  • PR #1092: Fixes for force generator (some unit rating mismatches, skill calculations, a few faction rule fixes)
  • PR #1100: Changed a long-standing bot behavior where a bot with "immediate withdrawal"
    on would ignore "forced withdrawal" rules and keep firing with its crippled units.
  • Data: New Sprites and some unit fixes.
  • PR #1118: Expose MULParser.parse(Element) for MekHQ perf improvements.
  • Issue #612: [Feature] Year setting in various random unit generation mechanisms now gets set to the game year whenever that changes.
  • PR #1068: Advanced Aerospace construction data and unit fixes.

v0.45.0 Development Snapshot

04 Aug 00:29
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  • PR #1010: New snow theme light woods images for Bloodwolf tilesets & removal of volcano theme woods.
  • Issue #1008: When adding units through Add A Combat Unit dialog adds two instead of one when using enter key
  • PR #989: Errata - Range Master SPA no longer applicable to LOS range
  • PR #1001: [Feature] Prototype improvements to infantry pathfinding allowing Princess to make significantly better use of infantry than previously.
  • PR #1013: Defer calculating initial BV when adding multiple entities to game.
    Fixes bug that disconnects C3 networks when loading from MUL of any unit loaded before the C3 master.
  • Issue #1027: Off-board Infantry Field Artillery "Target Out of Arc"
  • Issue #1028: Infantry TAG has 0 range
  • PR #1025: [Feature] Princess can now fly spacecraft using the advanced flight rules.
  • PR #997: [Feature] Spacecraft can now fire tele-operated missiles.
  • Fixed fusion engine weight calculation for conventional fighter validation.
  • Issue #1048: Field Gunners unable to target Air Units
  • Issue #1046: Narc Ammo Type Missing From Reports
  • Issue #1039: NPE FiringDisplay.clear
  • PR #1054: Adding the small pilot custom trait [Pilot option that ignores effects of cramped cockpit quirk]
  • Issue #1038: BA leg attack doesn't report hit
  • Issue #1023: MM doesn't inform user if previous solo attack was made (like leg attack)
  • Bug: ammo selection in lounge is filtered using variable tech level even when option is not enabled.
  • Issue #1017: Advanced munitions available at standard tech level
  • PR #970: [Feature] Implementation of StartOps Advanced Space Sensors
  • Issue #1060: Allow Princess to properly consider paths that take her aircraft (VTOL and ASF) over low-CF fixed structures
  • Issue #1056: Rotary AC Ammo Does Not Populate Munitions Carried Lists
  • PR #1041: Force Generator
    Available as tab in Random Army Dialog; generates faction- and era-appropriate forces up to a regiment
    (larger for some factions) with optional support combat and transport forces. Some or all of the
    force can be added to the forces in the lounge or exported to a MUL.
    See documentation: docs/RAT Stuff/force-generator.txt
  • PR #1070: Makes the advanced search dialog smaller by default and resizable.
  • PR #1071 - Mech Sprites
  • Data - New Sprites
  • Issue #1073: Princess will no longer be able to move out-of-control aeros on ground and atmospheric maps
  • PR #1064: Fixes targeting and landing issues with glider protomechs

0.44.0 Stable Release

24 Jun 20:15
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  • Data: Dropship infantry bay fixes.
  • PR #995: Fix for server freeze when destroying a unit which has picked up a phantom (no longer existing) mechwarrior.
  • Data: New Sprites
  • Issue #1000: Ignore AP-mounted weapons when calculating BA suit weight
  • PR #1003: Fix validation failures from configuring ammo.

v0.43.11 Development Snapshot (0.44 RC5)

05 Jun 01:22
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v0.43.11-RC5 (2018-06-04 0100 UTC)

  • Data: Adding missing weights for infantry weapons.
  • PR #971: Fixes for incorrect flight time calculations for cruise missile artillery in weapon bays and/or on spacecraft.
  • PR #696: Fixes #974: Edge Reroll for Superchargers Breaks Superchargers
  • PR #983: Implement "waypoint launch" for capital missiles
    Prevent capital missiles from being fired in anything other than normal mode on non-space maps
    Fix inability to switch firing modes on capital missiles
  • PR #963: Fix for glitchy-looking empty hexes near window edges when rendering large/zoomed maps in isometric mode
  • Data: New and Updated Sprites.
  • Updated RAT generator files with dropship name changes and conformed mechs and vehicles to MUL early SW era.
  • Data: New and Fixed RATs (thanks mkerensky)
  • Data: Various minor data fixes, including fix for #984,#719
  • Data: Fixing #906 Incorrect heat for Prototype Rocket Launcher 15
  • PR #985: When considering point blank shots from hidden units, Princess will make use of torso twists.
  • PR #988: Sniper SPA should not affect LOS-range shots, per errata
  • Data: Reference fixes for ATOW-C equipment, and making the Mydron a little lighter.

v0.43.10 Development Snapshot (0.44 RC4)

18 Apr 19:17
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Some good fixes in this release. Including a couple which are fixed by way of enhancements to the way it was done before.
v0.43.10-RC4

  • PR #952: Ground to air fix
    Fixes issue #864: SRMs properly deal damage to airborne targets in the event that they hit
  • PR #964: Aero Sensor Suites and Visibility in Atmosphere/Low Vis Conditions
    Fixes issue #387: Fixed aero targeting in limited-visibility scenarios
  • PR #946: shaky stick logic adjustment
    Fixes issue #942: Shaky Stick SPA now only applies to ground-to-air attacks
  • PR #945: Fix (Again) for Tooltip Problems
    Fixes issue #943: Setting tooltip dismiss delay to -1 no longer freezes clint
  • PR #947: Fix for #936 && PR #938: Fix for tooltip NPEs
    Fixes issue #936 revisited: Fixed a situation where Princess would freeze during simultaneous turn movement phase after mechwarrior ejection.
  • PR #959: Fixed cost for CASE
    Fixes issue #949: Kraken (Bane) 3 costs over 5 billion c-bills
  • Issue #948: Error in armor of Reptar and Araña
  • PR #940: Fixed number of crits for Clan endo-composite
  • PR #939: Unit type adds for mhq
  • PR #937: Artillery Class Cast Errors
    Cleans up Server.assignAMS() regarding NPE caused by non-homing artillery rounds
    Partially fixes #936: 0.43.9-RC3 Princess crashes
  • PR #950: Make Mount List Submenus
    Fixes issues #764: Mount List Too Long
  • PR #967: Ant bulid.xml fix
    Fixes issue with ant build.xml not seeing localized messages.properties files
  • PR #956: Added cost for T_AEROSPACE_ARMOR
    Fixes issue mekhq#671: aerospace armor costs -5
  • PR #941: Unload Stranded Bug fix and Voluntary Infantry Unloading Implementation
    Fixes princess throwing NPEs when she has stranded units in the deployment phase
  • PR #953: Make weapon mode button handling better
    Fixes issues #829: Switching off PPC Field Inhibitor has no effect

v0.43.9 Development Snapshot (0.44 RC3)

13 Mar 13:58
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v0.43.9-RC3

  • Issue #902: Fixed multiple issues relating to configuring ammo in weapon bays
  • PR #916: Make MUL files work for tracking ammo on GunEmplacements
  • PR #928: Corrections to scenarios, new keyword for handling random maps
    Fixes Issue #927: Scenario random maps don't work with the new board directory structure
  • PR #924: Fix for #215: Entity Sprites displacement in Deployment
    Fixes Issue #215: Entity Sprites displacement in Deployment
  • PR #921: Fixes boardview tooltip NPEs
  • PR #919: Pavement hexes not turned to mud in rainy conditions
    Fixes Issue #546: Can get bogged down on pavement
  • PR #915: Board Background / BoardEditor fixes
  • PR #839: Add check to ignore SI damage for squadron status display
  • PR #917: Implemented break in PD heat checks instead of continue
  • PR #909: Add MiscType entry for Clan Endo-Composite structure
    Fixes Issue MegaMek/megameklab#143: Endo-Composite not showing up as an option
  • PR #923: Bogdown after DFA
    Fixes Issue #420: Jumping Mech is Not Bogged Down in Swamp Automatically After Sucessful DFA
  • Remove duplicate Glancing Blow and Direct Blow report messages
  • PR #930: Fix the image cache
  • PR #931: Observer Initiative & TacGen ICB Reset
    Fixes Issue #339: Init streak compensation
    Fixes Issue #345: Using Tactical Genius should not reset Initiative Streak Compensation
    Fixes Issue #804: Initiative Streak Compensation Counts Observers
    Fixes round reports showing initiative for observers
    Fixes round reports showing BV information for players who never had any (original observers)
  • PR #932: Add Handle override to CapitalMissileBayHandler
    Fixes Glancing/Direct Blow with capital missiles
    Fixes handling of AMS vs. capital missiles
  • PR #933: Fully amphibious water travel fix
    Fixes Issue #913: [.43.8 RC2] Bridge has a basement for some reason

v0.43.8 Development Snapshot (0.44 RC2)

11 Feb 23:59
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A huge thanks to everyone who has contributed this cycle while I've been unavailable!

v0.43.8-RC2 (2018-02-11 22:40 UTC)

  • PR#877: Add the missing new skin files.
  • PR#881: Fixed transparency around buttons in the new skins.
  • Issue #620: Unused bombs are not recovered for VTOLs after battle
  • VTOL cruise MP reduced by 1 per bomb carried per errata.
  • Reports about units being on fire and escaping unscathed are better formatted.
  • Issue 875: Over Verbose Princess.

v0.43.7-RC1 Development Release (RC1 for Stable 0.44.0)

22 Jan 00:22
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  • Issue #823: Charging Damage against Buildings looks wrong (Mech skidding into building)
  • Issue #637: Infantry in swamp/mud terrain should not have a psr check (Bog Down)
  • Data: Fixing Validation Errors
  • Issue #520: MM allows boats to be deployed under bridges, where they become entrapped.
  • Issue #554: Possible Unexpected Princess Indirect Fire Causes Crash
  • Issue #556: Ammo Explosion not treated as Area Effect vs Battle Armor
  • Issue #831: Fixed a few situations where hostile players were able to incorrectly detect hidden units
  • Issue #834: (PlayerColors) java.lang.ArrayIndexOutOfBoundsException
  • Issue #835: MRM-30 ammo does not explode when hit
  • Issue #696: Arrow IV infernos calculate cover incorrectly?
  • Issue #737: Oblique Attacker can't indirect fire without a spotter
  • Changed ghost target ECM modifier from +2 to +3 per errata.
  • Issue #761: Protomechs and ghost targets
  • Issue #815: Space movement for aero units being resolved incorrectly
  • Issue #837: Mauser IIc and other clan infantry weapons missing in customization
  • Issue #838: NPE Princess.calculatePhysicalTurn
  • Issue #463: Megamek sometimes fails to show the * symbol to warn that movement will require a PSR
  • Fixes for multiple hangs during turn change when deploying minefields and unloading stranded passengers from transports.
  • PR#842 - Inner Sphere & Periphery skins update
  • Issue #839: Bots on "no team" no longer refuse to fire on other players with "no team".
  • Bug: Some BA were not writing all crit slots to MUL.
  • Issue #382: Added remaining structure CF to damage reports when structures (buildings, bridges, etc) are damaged.
  • Improvement to Princess deployment algorithm - should no longer put units in places where they can't get out.
  • Fixes for multiple issues relating to unit movement when unit is subjected to a point blank shot from a hidden unit
  • Errata: Infantry no longer get -1 modifier on bog down checks
  • Unofficial feature: option to allow AMS to engage multiple times per round.
  • Aeros can no longer attempt to 'evade' an unlimited number of times.
  • Issue #862: Fighter Squadron BV
  • Data: New Sprites and adding MWO Canon Mechs(Sun Spider and Roughneck)
  • Issue #859: Game Options Tooltip Exception
  • Princess will no longer waste firepower targeting solitary mechwarriors in buildings.
  • PR#851 Change Default KeyBinds (adds ctrl to overlay and unit label toggles).

v0.43.6 Development Release

22 Dec 23:31
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  • Bug: Weight issues with BA LRM5 and Ammo.
  • Account for Clan CASE in unit cost calculations.
  • Fixes for Princess aircraft refusing to engage ground targets, being stuck on the edge of the map
  • Enable Princess to properly consider standing still and firing for infantry units that have "move OR fire" rules (field guns, etc)
  • Issue #351: Dropping units cannot attack ground targets
  • Feature: Capital missile bearings only launch
  • Issue #362: Tooltips are a lot less sticky
  • Issue #819: Leap check for LAM passing over terrain.
  • Issue #818: Fighter stuck on atmospheric map with no movement options
  • Data: New Sprites