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v0.43.9 Development Snapshot (0.44 RC3)

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@Dylan-M Dylan-M released this 13 Mar 13:58

v0.43.9-RC3

  • Issue #902: Fixed multiple issues relating to configuring ammo in weapon bays
  • PR #916: Make MUL files work for tracking ammo on GunEmplacements
  • PR #928: Corrections to scenarios, new keyword for handling random maps
    Fixes Issue #927: Scenario random maps don't work with the new board directory structure
  • PR #924: Fix for #215: Entity Sprites displacement in Deployment
    Fixes Issue #215: Entity Sprites displacement in Deployment
  • PR #921: Fixes boardview tooltip NPEs
  • PR #919: Pavement hexes not turned to mud in rainy conditions
    Fixes Issue #546: Can get bogged down on pavement
  • PR #915: Board Background / BoardEditor fixes
  • PR #839: Add check to ignore SI damage for squadron status display
  • PR #917: Implemented break in PD heat checks instead of continue
  • PR #909: Add MiscType entry for Clan Endo-Composite structure
    Fixes Issue MegaMek/megameklab#143: Endo-Composite not showing up as an option
  • PR #923: Bogdown after DFA
    Fixes Issue #420: Jumping Mech is Not Bogged Down in Swamp Automatically After Sucessful DFA
  • Remove duplicate Glancing Blow and Direct Blow report messages
  • PR #930: Fix the image cache
  • PR #931: Observer Initiative & TacGen ICB Reset
    Fixes Issue #339: Init streak compensation
    Fixes Issue #345: Using Tactical Genius should not reset Initiative Streak Compensation
    Fixes Issue #804: Initiative Streak Compensation Counts Observers
    Fixes round reports showing initiative for observers
    Fixes round reports showing BV information for players who never had any (original observers)
  • PR #932: Add Handle override to CapitalMissileBayHandler
    Fixes Glancing/Direct Blow with capital missiles
    Fixes handling of AMS vs. capital missiles
  • PR #933: Fully amphibious water travel fix
    Fixes Issue #913: [.43.8 RC2] Bridge has a basement for some reason