v0.43.9 Development Snapshot (0.44 RC3)
v0.43.9-RC3
- Issue #902: Fixed multiple issues relating to configuring ammo in weapon bays
- PR #916: Make MUL files work for tracking ammo on GunEmplacements
- PR #928: Corrections to scenarios, new keyword for handling random maps
Fixes Issue #927: Scenario random maps don't work with the new board directory structure - PR #924: Fix for #215: Entity Sprites displacement in Deployment
Fixes Issue #215: Entity Sprites displacement in Deployment - PR #921: Fixes boardview tooltip NPEs
- PR #919: Pavement hexes not turned to mud in rainy conditions
Fixes Issue #546: Can get bogged down on pavement - PR #915: Board Background / BoardEditor fixes
- PR #839: Add check to ignore SI damage for squadron status display
- PR #917: Implemented break in PD heat checks instead of continue
- PR #909: Add MiscType entry for Clan Endo-Composite structure
Fixes Issue MegaMek/megameklab#143: Endo-Composite not showing up as an option - PR #923: Bogdown after DFA
Fixes Issue #420: Jumping Mech is Not Bogged Down in Swamp Automatically After Sucessful DFA - Remove duplicate Glancing Blow and Direct Blow report messages
- PR #930: Fix the image cache
- PR #931: Observer Initiative & TacGen ICB Reset
Fixes Issue #339: Init streak compensation
Fixes Issue #345: Using Tactical Genius should not reset Initiative Streak Compensation
Fixes Issue #804: Initiative Streak Compensation Counts Observers
Fixes round reports showing initiative for observers
Fixes round reports showing BV information for players who never had any (original observers) - PR #932: Add Handle override to CapitalMissileBayHandler
Fixes Glancing/Direct Blow with capital missiles
Fixes handling of AMS vs. capital missiles - PR #933: Fully amphibious water travel fix
Fixes Issue #913: [.43.8 RC2] Bridge has a basement for some reason