v0.43.10 Development Snapshot (0.44 RC4)
Some good fixes in this release. Including a couple which are fixed by way of enhancements to the way it was done before.
v0.43.10-RC4
- PR #952: Ground to air fix
Fixes issue #864: SRMs properly deal damage to airborne targets in the event that they hit - PR #964: Aero Sensor Suites and Visibility in Atmosphere/Low Vis Conditions
Fixes issue #387: Fixed aero targeting in limited-visibility scenarios - PR #946: shaky stick logic adjustment
Fixes issue #942: Shaky Stick SPA now only applies to ground-to-air attacks - PR #945: Fix (Again) for Tooltip Problems
Fixes issue #943: Setting tooltip dismiss delay to -1 no longer freezes clint - PR #947: Fix for #936 && PR #938: Fix for tooltip NPEs
Fixes issue #936 revisited: Fixed a situation where Princess would freeze during simultaneous turn movement phase after mechwarrior ejection. - PR #959: Fixed cost for CASE
Fixes issue #949: Kraken (Bane) 3 costs over 5 billion c-bills - Issue #948: Error in armor of Reptar and Araña
- PR #940: Fixed number of crits for Clan endo-composite
- PR #939: Unit type adds for mhq
- PR #937: Artillery Class Cast Errors
Cleans up Server.assignAMS() regarding NPE caused by non-homing artillery rounds
Partially fixes #936: 0.43.9-RC3 Princess crashes - PR #950: Make Mount List Submenus
Fixes issues #764: Mount List Too Long - PR #967: Ant bulid.xml fix
Fixes issue with ant build.xml not seeing localized messages.properties files - PR #956: Added cost for T_AEROSPACE_ARMOR
Fixes issue mekhq#671: aerospace armor costs -5 - PR #941: Unload Stranded Bug fix and Voluntary Infantry Unloading Implementation
Fixes princess throwing NPEs when she has stranded units in the deployment phase - PR #953: Make weapon mode button handling better
Fixes issues #829: Switching off PPC Field Inhibitor has no effect