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v0.43.10 Development Snapshot (0.44 RC4)

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@Dylan-M Dylan-M released this 18 Apr 19:17

Some good fixes in this release. Including a couple which are fixed by way of enhancements to the way it was done before.
v0.43.10-RC4

  • PR #952: Ground to air fix
    Fixes issue #864: SRMs properly deal damage to airborne targets in the event that they hit
  • PR #964: Aero Sensor Suites and Visibility in Atmosphere/Low Vis Conditions
    Fixes issue #387: Fixed aero targeting in limited-visibility scenarios
  • PR #946: shaky stick logic adjustment
    Fixes issue #942: Shaky Stick SPA now only applies to ground-to-air attacks
  • PR #945: Fix (Again) for Tooltip Problems
    Fixes issue #943: Setting tooltip dismiss delay to -1 no longer freezes clint
  • PR #947: Fix for #936 && PR #938: Fix for tooltip NPEs
    Fixes issue #936 revisited: Fixed a situation where Princess would freeze during simultaneous turn movement phase after mechwarrior ejection.
  • PR #959: Fixed cost for CASE
    Fixes issue #949: Kraken (Bane) 3 costs over 5 billion c-bills
  • Issue #948: Error in armor of Reptar and Araña
  • PR #940: Fixed number of crits for Clan endo-composite
  • PR #939: Unit type adds for mhq
  • PR #937: Artillery Class Cast Errors
    Cleans up Server.assignAMS() regarding NPE caused by non-homing artillery rounds
    Partially fixes #936: 0.43.9-RC3 Princess crashes
  • PR #950: Make Mount List Submenus
    Fixes issues #764: Mount List Too Long
  • PR #967: Ant bulid.xml fix
    Fixes issue with ant build.xml not seeing localized messages.properties files
  • PR #956: Added cost for T_AEROSPACE_ARMOR
    Fixes issue mekhq#671: aerospace armor costs -5
  • PR #941: Unload Stranded Bug fix and Voluntary Infantry Unloading Implementation
    Fixes princess throwing NPEs when she has stranded units in the deployment phase
  • PR #953: Make weapon mode button handling better
    Fixes issues #829: Switching off PPC Field Inhibitor has no effect