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GB_save_state_to_buffer
Lior Halphon edited this page Nov 30, 2024
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void GB_save_state_to_buffer(GB_gameboy_t *gb, uint8_t *buffer);
In save_state.h
Saves a snapshot of the current emulation state of the emulator instance into buffer
. The size of the buffer must be the return value of GB_get_save_state_size.
GB_save_state_to_buffer
must not be called if the instance is being run in any thread, including the current one (via a callback).
SameBoy follows the BESS specification and generates save states compatible with other BESS-compliant emulators.