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GB_gameboy_t
Lior Halphon edited this page Nov 30, 2024
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typedef struct GB_gameboy_s GB_gameboy_t;
In defs.h
An object representing an emulated Game Boy instance, normally passed as a reference (GB_gameboy_t *
) to functions.
The size of this struct changes between versions of SameBoy. If the version of SameBoy you're linking against is not known at compile time, you must not allocate the instance statically. See Instance Allocation.