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GB_gameboy_t
Lior Halphon edited this page Nov 24, 2024
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typedef struct GB_gameboy_s GB_gameboy_t;
In defs.h
An object representing an emulated Game Boy instance, normally passed as a reference (GB_gameboy_t *
) to functions.
The size of this struct changes between versions of SameBoy. If the version of SameBoy you're linking against is not known in compile-time, you must not allocate instance statically. See Instance Allocation.