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Getpartymember
- getpartymember <party></party>{,<type></type>};
This command will find all members of a specified party and returns their names (or character id or account id depending on the value of "type") into an array of temporary global variables. There's actually quite a few commands like this which will fill a special variable with data upon execution and not do anything else.
Upon executing this,
Array | Description |
---|---|
$@partymembername$[] | is a global temporary string array which contains all the names of these party members (only set when type is 0 or not specified). |
$@partymembercid[] | is a global temporary number array which contains the character id of these party members (only set when type is 1). |
$@partymemberaid[] | is a global temporary number array which contains the account id of these party members (only set when type is 2). |
$@partymembercount | is the number of party members that were found. |
The party members will (apparently) be found regardless of whether they are online or offline. Note that the names come in no particular order.
Be sure to use $@partymembercount to go through this array, and not 'getarraysize', because it is not cleared between runs of 'getpartymember'. If someone with 7 party members invokes this script, the array would have 7 elements. But if another person calls up the NPC, and he has a party of 5, the server will not clear the array for you, overwriting the values instead. So in addition to returning the 5 member names, the 6th and 7th elements from the last call remain, and you will get 5+2 members, of which the last 2 don't belong to the new guy's party. $@partymembercount will always contain the correct number, (5) unlike getarraysize()' which will return 7 in this case.
// It's a good idea to copy the global temporary $@partymember***** // variables to your own scope variables because if you have pauses in this // script ([[sleep]], [[sleep2]], [[next]], [[close2]], [[input]], [[menu]], [[select]], or [[prompt]]), // another player could click this NPC, trigger '[[getpartymember]]', and // overwrite the $@partymember***** [[Variables#Global_Variables|variables]]. [[set]] .@count, $@partymembercount; [[copyarray]] .@name$[0], $@partymembername$[0], $@partymembercount; // list the party member names [[for]] ([[set]] .@i,0; .@i < .@count; [[set]] .@i, .@i+1) { [[mes]] (.@i +1) + ". ^0000FF" + .@name$[.@i] + "^000000"; } [[close]];
// get the charID and accountID of character's party members [[getpartymember]] [[getcharid]](1), 1; [[getpartymember]] [[getcharid]](1), 2; [[if]] ( $@partymembercount != .register_num ) { [[mes]] "Please form a party of "+ .register_num +" to continue"; [[close]]; } // loop through both and use '[[isloggedin]]' to count online party members [[for]] ( [[set]] .@i, 0; .@i < $@partymembercount; [[set]] .@i, .@i +1 ) [[if]] ( [[isloggedin]]( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) [[set]] .@count_online, .@count_online +1 ; // We search [[AID|accountID]] & [[CID|charID]] because a single party can have multiple // characters from the same account. Without searching through the charID, // if a player has 2 characters from the same account inside the party but // only 1 char online, it would count their online char twice. [[if]] ( .@count_online != .register_num ) { [[mes]] "All your party members must be online to continue"; [[close]]; } // copy the array to prevent players cheating the system [[copyarray]] .@partymembercid, $@partymembercid, .register_num; [[mes]] "Are you ready ?"; [[next]]; // careful here [[select]] "Yes"; // When a script hits a [[next]], [[menu]], [[sleep]] or [[input]] that pauses the script, // players can invite or /leave and make changes in their party. To prevent // this, we call [[getpartymember]] again and compare with the original values. [[getpartymember]] [[getcharid]](1), 1; [[if]] ( $@partymembercount != .register_num ) { [[mes]] "You've made changes to your party !"; [[close]]; } [[for]] ( [[set]] .@i, 0; .@i < $@partymembercount; [[set]] .@i, .@i +1 ) { [[if]] ( .@partymembercid[.@i] != $@partymembercid[.@i] ) { [[mes]] "You've made changes to your party !"; [[close]]; } } // Finally, it's safe to start the event! [[warpparty]] "event_map", 0,0, [[getcharid]](1);