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Getmobdrops
- getmobdrops (<mob></mob>);
This command will find all drops of the specified mob and return the item IDs and drop percentages into arrays of temporary global variables. 'getmobdrops' returns 1 if successful and 0 if the mob ID doesn't exist.
Upon executing this,
Array | Description |
---|---|
$@MobDrop_item[] | is a global temporary number array which contains the item IDs of the monster's drops. |
$@MobDrop_rate[] | is a global temporary number array which contains the drop percentages of each item. (1 = .01%) |
$@MobDrop_count | is the number of item drops found. |
Be sure to use $@MobDrop_count to go through the arrays, and not getarraysize, because the temporary global arrays are not cleared between runs of getmobdrops. If a mob with 7 item drops is looked up, the arrays would have 7 elements. But if another mob is looked up and it only has 5 item drops, the server will not clear the arrays for you, overwriting the values instead. So in addition to returning the 5 item drops, the 6th and 7th elements from the last call remain, and you will get 5+2 item drops, of which the last 2 don't belong to the new mob. $@MobDrop_count will always contain the correct number (5), unlike getarraysize which would return 7 in this case.
if (getmobdrops(.@mob_id)) { // 'getmobdrops' returns 1 on success // immediately copy global temporary variables into scope // variables, since we don't know when 'getmobdrops' will get // called again for another mob, overwriting your global temporary // variables. set .@count, $@MobDrop_count; copyarray .@item[0],$@MobDrop_item[0],.@count; copyarray .@rate[0],$@MobDrop_rate[0],.@count; mes getmonsterinfo(.@mob_id,MOB_NAME) + " - " + .@count + " drops found:"; for( set .@i,0; .@i < .@count; set .@i,.@i +1 ) { mes .@item[.@i] + " (" + getitemname(.@item[.@i]) + ") " + .@rate[.@i]/100 + ((.@rate[.@i]%100 < 10) ? ".0":".") + .@rate[.@i]%100 + "%"; } } else { mes "Unknown monster ID."; } close;