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Releases: visua0/Melvor-Idle-Combat-Simulator-Reloaded

Combat Simulator Reloaded v1.2.5

20 Jan 10:26
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Fixes:

  • Fix enemy DR not resetting
  • Fix kill times in case of player deaths
  • Fix pet chance
  • Fix dungeon monster export filter

Combat Simulator Reloaded v1.2.4

19 Jan 12:23
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This update adds player hitpoints simulation.
This includes damage taken, and healing (auto eat, gear effects). The simulation stops when the player dies. The "Manual eating" setting simply heals you back to full after every hit. Food usage in manual eating setting is obtained as in earlier versions: it is the difference between damage taken and damage healed (through non-food sources).

Other Changes:
- Add double Guardian Amulet passive effect below 50% HP
- Add Wasteful Ring passive effect
- Various code refactoring, e.g. method and class extraction
- Add enemy combat passives
- Various bug fixes
- Loading: reduce console spam and improve race handling

Combat Simulator Reloaded v1.2.3

06 Jan 17:00
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Updated for Melvor Idle v0.18.2

Changes:

  • Add Auto Slayer simulation
  • Add Wandering Bard
  • Add Dark Waters area effect

Fixes:

  • Fix Signet Ring effect on Confetti Crossbow
  • Fix Slayer Area requirements
  • PARTIALLY Fix Guardian Amulet passive effect -> Only the base effect is implemented, not the doubled effect
  • Fix Elder Crown bleed life steal passive effect

Combat Simulator Reloaded v1.2.2

29 Dec 04:09
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Fixes curses bugs that were introduced in v1.2.0

Combat Simulator Reloaded v1.2.1

29 Dec 02:18
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Fixes some bugs introduced in v1.2.0:

  • Fix throwable item double counted stats bug
  • Fix player max defense rolls
  • Fix "no damage" special attack bug

Combat Simulator Reloaded v1.2.0

27 Dec 16:29
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Update for Melvor Idle v0.18

Known issues:

  • red bars don't properly work
  • candy cane is not implemented
  • into the mist afflicted status is not implemented

Combat Simulator Reloaded v1.1.3

12 Nov 15:35
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Fixes:

  • Surge's attack speed reduction wasn't applied to the first cast
  • Surge's attack speed reduction wasn't shown in the combat stats

Combat Simulator Reloaded v1.1.2

12 Nov 02:10
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Fixes:

  • Fixed a bug introduced in the previous version causing multi attack specials to make an enemy unkillable by normal attacks, greatly increasing the attacks required to kill an enemy with some weapons

Combat Simulator Reloaded v1.1.1

02 Nov 20:09
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Changes:

  • Added runes used statistic

Fixes:

  • The 1st hit of a multi-attack special can't kill a monster (This affects attacks/kill and most things based on that in some way)
  • Implemented game bugfixes
    • Prayer pet now only rolls when you receive prayer xp

Combat Simulator Reloaded v1.1.0

21 Oct 21:18
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Updated for Melvor Idle v0.17

Changes:

  • Moved equipment tab to its own card so it's always visible
  • The bar with the highest value gets highlighted
  • Added level requirements to equipment tooltips
  • Reduced default max actions from 1000 to 300 to greatly speed up sims with lower damage

Fixes:

  • Implemented v0.17 changes
    • Slayer pet now rolls on every attack
    • Passive Prayer XP has been removed
    • Player special attack stun damage multiplier implemented (only affects Frostbite in v0.17)
    • Player special attack stun damage multiplier bug implemented :^) (makes monsters unkillable when using certain melee weapons' special attacks while they are stunned by the Fighter Amulet)
    • Cape of Completion has the same bonuses as the Max Skillcape
  • Deadeye Amulet had a 75% instead of 25% crit chance for regular attacks
  • When a Soul Split curse was selected its debuff was always active
  • Curses were rolled for while still active, resetting their duration if successful
  • Unequipping items (emptying a slot) didn't update stats
  • In prayer tooltips the cost descriptions mixed up player and enemy attacks
  • Skill levels were sometimes imported incorrectly
  • Style issues

Known issues:

  • Slayer's Crossbow should no longer activate against slayer task monsters inside dungeons.
    Because Combat Simulator simulates every monster individually and does not simulate these 14 monsters again specifically for dungeons, it cannot both apply this bonus outside of dungeons and not apply it inside of dungeons.