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Version 1.1.0
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visua0 committed Oct 21, 2020
1 parent 741db93 commit 4bf56a7
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3 changes: 2 additions & 1 deletion .gitignore
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Expand Up @@ -7,4 +7,5 @@ Extension/package.json
Extension/web-ext-artifacts
mainExperimental.js
todolist.txt
ReleaseChecklist.txt
ReleaseChecklist.txt
Extension/web-ext-config.js
22 changes: 21 additions & 1 deletion ChangeLog.txt
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v1.1.0:
Updated for Melvor Idle v0.17

Changes:
- Moved equipment tab to its own card
- Moved equipment tab to its own card so it's always visible
- The bar with the highest value gets highlighted
- Added level requirements to equipment tooltips
- Reduced default max actions from 1000 to 300 to greatly speed up sims with lower damage

Fixes:
- Implemented v0.17 changes
- Slayer pet now rolls on every attack
- Passive Prayer XP has been removed
- Player special attack stun damage multiplier implemented (only affects Frostbite in v0.17)
- Player special attack stun damage multiplier bug implemented :^) (makes monsters unkillable when using certain melee weapons' special attacks while they are stunned by the Fighter Amulet)
- Cape of Completion has the same bonuses as the Max Skillcape
- Deadeye Amulet gave a 75% crit chance for regular attacks
- When a Soul Split curse was selected its debuff was always active
- Curses were rolled for while still active, resetting their duration if successful
- Unequipping items (emptying a slot) didn't update stats
- In prayer tooltips the cost descriptions mixed up player and enemy attacks
- Skill levels were sometimes imported incorrectly
- Style issues

Known issues:
- Slayer's Crossbow should no longer activate against slayer task monsters inside dungeon.
Because Combat Simulator simulates every monster individually and does not simulate these 14 monsters again specifically for dungeons, it cannot both apply this bonus outside of dungeons and not apply it inside of dungeons.

v1.0.0:
Changes:
- Renamed fork to Combat Simulator Reloaded
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2 changes: 1 addition & 1 deletion Extension/manifest.json
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{
"manifest_version": 2,
"name": "Melvor Idle Combat Simulator Reloaded",
"version": "1.0.0",
"version": "1.1.0",

"description": "Adds a combat simulator to Melvor Idle",

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2 changes: 1 addition & 1 deletion Extension/sources/injectable/main.js
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Expand Up @@ -18,7 +18,7 @@
/// <reference path="../typedefs.js" />

(() => {
const version = 'v1.0.0';
const version = 'v1.1.0';

/**
* Container Class for the Combat Simulator.
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