Added
get_player_camera(player: Node2D)
methodget_primary_viewport()
methodmake_camera_stop_tracking_player(camera: Camera2D, player: Node2D)
methodmake_camera_track_player(camera: Camera2D, player: Node2D)
method- More inline documentation in the code
- More detailed documentation in the
README
files
Fixed
- Issue causing a new
RemoteTransform2D
node to be added to each player wheneverrebuild()
is called - Issue causing a new
BoxContainer
node to be added each time the number of players increases to more than one
Full Changelog: v0.3.1...v0.4.0