Releases: sscovil/godot-split-screen-2d-addon
Releases · sscovil/godot-split-screen-2d-addon
v0.4.0
Added
get_player_camera(player: Node2D)
methodget_primary_viewport()
methodmake_camera_stop_tracking_player(camera: Camera2D, player: Node2D)
methodmake_camera_track_player(camera: Camera2D, player: Node2D)
method- More inline documentation in the code
- More detailed documentation in the
README
files
Fixed
- Issue causing a new
RemoteTransform2D
node to be added to each player wheneverrebuild()
is called - Issue causing a new
BoxContainer
node to be added each time the number of players increases to more than one
Full Changelog: v0.3.1...v0.4.0
v0.3.1
Changed
- Use the same layout for 3 players as is used for 5 or 7 players (i.e. one player on top and two below)
Fixed
- Issue causing a thin, unwanted border on the left side of the top row when an odd number of players is added
Full Changelog: v0.3.0...v0.3.1
v0.3.0
Added
SplitScreen2D
exported propertytransparent_background
SplitScreen2DConfig
classSplitScreen2D.from_config()
static methodres://example/example_2.tscn
example sceneres://example/example_2.gd
script that illustrates the usage ofSplitScreen2DConfig
andSplitScreen2D.from_config()
Changed
SplitScreen2D
exported property renamed fromrebuild_deleay
torebuild_delay
(see Breaking Change notice below)- Updated screenshots to include new configuration options
- Updated
README.md
with documentation for new features
Breaking Change: In earlier versions, there was an exported property of SplitScreen2D
named rebuild_deleay
(note the typo in the word "delay"). In this release, that typo has been fixed and the property is now rebuild_delay
. If you had previously set this value, you will need to set it again after upgrading to this version. If you referenced the property in your code, be sure to update it there as well.
Full Changelog: v0.2.1...v0.3.0
v0.2.1
Full Changelog: v0.2.0...v0.2.1
v0.2.0
Full Changelog: v0.1.0...v0.2.0