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mpetrovic edited this page Apr 12, 2011 · 1 revision

Component

A character in the front row of combat.

Properties:

  • attack gauge
  • block gauge
Methods:
  • attack(target, attack_type) -- runs animations, sets block gauge on target, calculates damage before defense is applied
  • use_item(item, target) -- runs the use item animation, uses item on target
  • block(block_gauge_result) -- reduces damage taken by an amount based on how well they did on block gauge
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