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TempEffect
mpetrovic edited this page Apr 12, 2011
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3 revisions
Component
Requires a Stat Component. For effects that remain temporarily on a target, such as Poison, Curse, Attack or Defense Boosts, etc. These effects go away either after a set duration or when the battle ends, whichever comes first.
Negative Effects:
- Poison -- damage over time effect
- Curse -- damage done/taken increased
- Snare -- reduces speed, gauge speed, burst speed
- Attack Down
- Defense Down
- Resist Down
- Regen -- healing over time
- Attack Up
- Defense Up
- Resist Up
- Speed Up
- Poison/Curse/Snare Immunity
- duration
- tick_len
- tick_rem