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mpetrovic edited this page Apr 12, 2011 · 3 revisions

Component

Requires a Stat Component. For effects that remain temporarily on a target, such as Poison, Curse, Attack or Defense Boosts, etc. These effects go away either after a set duration or when the battle ends, whichever comes first.

Negative Effects:

  • Poison -- damage over time effect
  • Curse -- damage done/taken increased
  • Snare -- reduces speed, gauge speed, burst speed
  • Attack Down
  • Defense Down
  • Resist Down
Positive Effects:
  • Regen -- healing over time
  • Attack Up
  • Defense Up
  • Resist Up
  • Speed Up
  • Poison/Curse/Snare Immunity
Properties:
  • duration
  • tick_len
  • tick_rem
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