Releases: grousewood-games/solforge
Releases · grousewood-games/solforge
Mimicwurm Edition v0.7.5
AI Player Engine Improvements:
- Ability-related Allied bonus detection #21
- Better guaging of future value of a lower level card #90
- Long term abilities now weighted #91
- Weighting formula updates. Less extreme value swings, more respect to sleeping and defending creatures.
- Massive creature weighting rebalance. 430 cards x 3 levels evaluated. Exhausting.
- Corrected a very stupid mistake in the algo that was impacting play choice variety. Ideally bot choices will be more varied now.
- More tweaking and improvements to come later™ for a better™ experience.
Bug Fixes:
Mimicwurm Edition v0.7.4
Bug Fixes
- Binben Wyrms are behaving again #104
Mimicwurm Edition v0.7.3
Mimicwurm Edition v0.7.2
Bug fixes
- Options buttons now working again #101
Mimicwurm Edition v0.7.1
Bug fixes
- Ambriel's Edict now empties hand #100
Mimicwurm Edition v0.7.0
Mimicwurm Edition v0.6.2
Mimicwurm Edition v0.6.1
Minor update
- Small change to AI weighting of health gain.
- Improved logging of spell and activation targets.
Mimicwurm Edition v0.6.0
AI Overhaul
- Will now consider impacts of actions across the entire turn
- Some plays may be slower to calculate a choice
- Progress indicators for the bot's brain (below the opponent portrait)
- Still lots of room for improvement
- While numerous considerations have been made for efficiency, it is still possible to have a board state that overwhelms the algo with possibilities. Please log an issue (lol like anyone reads these) if you encounter a scenario that grinds for over 10 minutes, including board state, suspected AI cards, etc.
- Should resolve #24, #25, #26, #27, #28, #50, #70, #71, #21 (partially)
Bug Fixes