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Fixed usd2sdf when import from model:// #1023
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Signed-off-by: ahcorde <[email protected]>
Codecov Report
@@ Coverage Diff @@
## sdf12 #1023 +/- ##
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Coverage 65.38% 65.38%
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Files 2 2
Lines 26 26
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Hits 17 17
Misses 9 9 Continue to review full report at Codecov.
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fullName = | ||
ignition::common::findFile(_geometry.MeshShape()->Uri()); | ||
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std::function<void(const std::string)> addSubFolders = |
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Can you comment why this is adding the subfolders?
{ | ||
auto systemPaths = ignition::common::systemPaths(); | ||
systemPaths->AddFilePaths(current); | ||
addSubFolders(current); |
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I don't get why this needs to be recursive. My understanding was that you add the directories that are siblings of the model directory so that a model can reference meshes in other models, but this shouldn't require recursing to subdirectories of the model.
Hi @ahcorde, I add an extra detail running from
I have an error:
but I have a new folder with all textures called: Does this PR fix this bug? |
Follow up |
this should be retargeted to https://github.com/gazebosim/gz-usd |
Signed-off-by: ahcorde [email protected]
🦟 Bug fix
Summary
Added the
model://
path to the set of folder where sdf should look for models and texturesFYI @rbonghi
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