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Fixed usd2sdf when import from model:// #1023
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Original file line number | Diff line number | Diff line change |
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|
@@ -204,6 +204,36 @@ namespace usd | |
fullName = | ||
ignition::common::findFile(uri.Str()); | ||
} | ||
else if (uri.Scheme() == "model") | ||
{ | ||
fullName = | ||
ignition::common::findFile(_geometry.MeshShape()->Uri()); | ||
|
||
std::function<void(const std::string)> addSubFolders = | ||
[&](const std::string &_dir) | ||
{ | ||
for (ignition::common::DirIter file(_dir); | ||
file != ignition::common::DirIter(); ++file) | ||
{ | ||
std::string current(*file); | ||
if (ignition::common::isDirectory(current)) | ||
{ | ||
auto systemPaths = ignition::common::systemPaths(); | ||
systemPaths->AddFilePaths(current); | ||
addSubFolders(current); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I don't get why this needs to be recursive. My understanding was that you add the directories that are siblings of the model directory so that a model can reference meshes in other models, but this shouldn't require recursing to subdirectories of the model. |
||
} | ||
} | ||
}; | ||
auto fileExtensionIndex = fullName.rfind( | ||
ignition::common::basename(fullName)); | ||
if (fileExtensionIndex != std::string::npos) | ||
{ | ||
std::string dirName = fullName; | ||
dirName.erase(fileExtensionIndex, | ||
ignition::common::basename(fullName).length() + 1); | ||
addSubFolders(ignition::common::parentPath(dirName)); | ||
} | ||
} | ||
else | ||
{ | ||
fullName = | ||
|
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Can you comment why this is adding the subfolders?