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merge dev branch #1379
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merge dev branch #1379
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UI: dead zone changes from 0 to 100%. Add % for Rumble too. Support Android and iOS gamepads. Assume legacy gamepads have an analog stick (evdev, xinput)
Minor GUI change to add an option that sets the deadzone for analog sticks
[Libretro] Remove some "Invalid value" errors
Use 4 bits of exponent instead of 5 for the cut off frequency Force sample to 0 if cut off freq is 0 Improve BIOS menu sounds Issue #108
mazanj dygolfp shors2k2m shors2k2s shors2k2l shors2k2 wccf116 wccf1dup wccf212e wccf234j wccf310j wccf331e wccf322e wccf331j wccf341j wccf400j wccf420e galilfac (systemsp) Fix hotd2p, virnbap, huhimage
Get rid of settings.input.JammaSetup
Set minimum version required to 2.0.9 because of SDL_JoystickRumble
…, update `setupWorkingDirectory`, rename `SDLMain` to `SDLApplicationDelegate` to avoid confusion with the function `SDL_main()` (#1287) Register file extensions for openFile, and supports the following actions Drag ROM to Application icon to launch the app Drag ROM to the running app's dock icon Drag ROM to the running app's window (applicable to all SDL platform by SDL_DROPFILE) Update setupWorkingDirectory macOS default cwd is a nonsense "/" for non-terminal application Rename SDLMain to SDLApplicationDelegate to avoid confusion with the function SDL_main() some code cleanup
no functional changes
Do correct hashing of VQ textures to avoid hash conflicts. Keep previous hash for backward-compatibility. Issue #1291
The calculated size for vq textures was half the correct value, which affects the texture hash. Calculate the old hash and use it as fallback for backward-compatibility. Issue #1291 Make the texture data start address really point to max mipmap data, no more codebook skipping.
Some OpenGL functions are missing on macOS
Hide naomi f355 series and sgdrvsim on non-desktop platforms
work in progress f355 and aero dancing seem to work vonot and tetris don't maxspeed is broken
cardInserted was shadowed by initd card reader use deque and vector instead of array+indexes
Fixes Sakura Taisen 3 broken music Issue #692
RDF and TDFE can't be reset if tx/rx fifo is below/above trigger Remove rx overrun check Proper reset of scif state Fixes maxspeed, vonot and hell gate battle cable. Tetris connects but still has input responsiveness issues. sh4 mmr: use unnamed bitfields
Disable over/underclocking when GGPO is enabled and when online (modem/bba). Always release the address space, which releases virtmem.
Only map first writable mirror due to switch limitation.
Fixes Crackin'DJ invisible background animation and Monkey Ball grey map background.
crackin'dj: map vertical mouse axis to right turntable. Invert fader. Simulate turntable motor. Embed eeproms with calibration done. Fix coin being inserted after loading a savestate.
Fixes disk swapping for Alone in the Dark and Resident Evil: Code Veronica (real BIOS) Issue #1046
sdl: Support for HID barcode scanners such as unitech MS146. Automatically detect keyboard layout at start up.
Raise a maple interrupt at the next vblank when the host occupies the maple bus to read the lightgun position. Fixes RevolveR single shot issue since the game is waiting for the interrupt. Issue #1369
GET_DRV_STAT returns BUSY when disk is being recognized. GETSCD returns asc and ascq in result 1 on error, does not return unit attention if drive is busy. Fixes disk swapping for Shenmue II, Dancing Blade II and Kaen Seibo. Fixes wrong drive visual in Golf Shiyouyo Course Data Syuu Issue #1046
Reset barcode buffer after 0.5 s. Allows to recover from a failed read or the user pressing '*'.
Window decorations dimensions aren't taken into account on linux when creating a window. So reposition it after it's shown.
All renderers updated.
Reset destination area to 0 if attempting a dma xfer from an invalid rom offset. Also update SB_GDSTARD and SB_GDLEND in this case. Fixes texture corruption in ntvmys. Issue #1378
Fix create bitmap DC2 sequence: 4 bytes then data. Record msb mode at time of image definition as it might change before the image is printed. ntvmys uses 64-pixel wide custom characters. Custom chars must use current bitmap msb setting. Implement rule line dot fill and pattern fill. Fixes most ntvmys print out issues. Issue #1378
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Feb 1, 2024
vcpkg is no longer required to build sdl for uwp
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