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MIRAI YOSOU STUDIO - Some textures and printout results are not displayed correctly #1378
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This is a known bug, don’t know what the problem is yet |
Reset destination area to 0 if attempting a dma xfer from an invalid rom offset. Also update SB_GDSTARD and SB_GDLEND in this case. Fixes texture corruption in ntvmys. Issue #1378
Fix create bitmap DC2 sequence: 4 bytes then data. Record msb mode at time of image definition as it might change before the image is printed. ntvmys uses 64-pixel wide custom characters. Custom chars must use current bitmap msb setting. Implement rule line dot fill and pattern fill. Fixes most ntvmys print out issues. Issue #1378
Texture corruptions and most printing issues should be fixed in the latest |
The textures are no longer corrupted and the printed output looks much better. Thanks! Additional Information: |
Windows11 / i7-10700F / GTX 1660 SUPER
Github hash: e286f98
Some textures are not displayed correctly. (I've tested all Graphics APIs, Sorting, but nothing works.)
Some of the printout results appear to be incorrect. (inside the red frame)
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