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Updates
Steven Gay edited this page Aug 5, 2017
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11 revisions
- Fixed "Disconnect" event when client is running on editor
- Added protected methods to trigger events in AuthModule
- Elevated
AuthModule.IsLoggedIn
to protected - Fixed passwords in spawned rooms
- Multiple Chat module fixes
- Updated MySQL implementation
- Added PostgreSQL implementation (thanks to Arcanor!)
- Added "Quick Setup" demonstration
- Spawned servers will now copy "-batchmode" argument from spawner
- Fixed "nographics" bug (missing space after nographics arg)
- Force disconnect when reconnecting
- QuickAuth will reapper after logging out
- Added "-msfDontSpawnInBatchmode" for when you don't want game servers to copy "batchmode" argument from spawners
- Fixes "lobby master" update
- Added helper method to retrieve public IP
- Exposed logged in users (authModule.LoggedInUsers)
- Renamed "GetCompletionData" to "GetFinalizationData"
- Added connection test from Emil Raneiro
- Added the '-nographics' tag to spawned game servers in batchmode
- Changed the name of the argument, which forces game servers to be spawned in batchmode : "-msfSpawnBatchmode"
- Renamed some of the events, to remove the "On" prefx, for example: "OnConnected" now becomes "Connected"