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Folder Structure
Steven Gay edited this page Aug 5, 2017
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At the time of writing, the MasterServerFramework2/Assets/Barebones/ folder structure of the framework is as follows:
-
Demos - contains content and scenes, which demonstrates some of the framework functionality.
- Basics - contains simple examples, that should be easy to follow
- Common - prefabs and scripts, used commonly through the demos
- MiniGame - an example of Unet game. This game is reused in other demos, to show how framework can be integrated into your own game.
- QuickSetup - See the Quick Setup page
- RoomsDemo - shows how rooms concept works within the framework
- WorldsDemo - shows how you can utilize the framework to create game servers, that are connected to each other
- Documentation - self explanatory ^_^
-
Msf - contains the core of the master server framework
- Prefabs - a collection of some helpful prefabs. Click on them for explanation
- MsfDatabaseImplementations - contains implementations of different database accessors
- MsfUiSamples - contains UI examples, that demonstrate how you can use MSF API inside your UI components
- Networking - this is a core networking API, on top of which master server framework is written
- Plugins - plugins, on which the framework depends
- Resources - resources, used within the framework (fonts and etc.)
- Utils - collection of helpful scripts and tools, used within the framework
Note that the framework zip also contains the folders:
- MasterServerFramework2/Assets/Development/ - Some dev test scripts
- MasterServerFramework2/Assets/MsfWikiExamples/ - Wiki Examples