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Improved Village design user test

Guanhao Qiao edited this page Oct 19, 2022 · 4 revisions

Background

In this sprint, our team are mainly focusing on polishing the style of the components and adding more details to improve the village design.

Goal

  • In order to take a survey to test how potential players feel about our improved village design and to gain more advice from them.
  • Avoid of Plagiarism
  • Make sure the style of village scenario is same as the lab scenario
  • The fitness of components in the village scene

Test plan

Our team have discussed several related questions and questionnaires were distributed to players who take the test. After that, we would make an analysis of the result collected.

Questionnaire

Compared to the previous design, which overall feels better?

Connectivity with other scenes in the game

Degree of satisfaction with the quality of the picture

Degree of component and scene fit

Result

截屏2022-10-19 下午1 57 49

Analysis

From the result, we can come to a general conclusion that the final village design is quite satifying for players. Basically we have made progress in the overall experience compared to the previous version.But we still have room to improve such as the fit degree of component and scene.

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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