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Sprint 3 Load Screen (Team 8)
The purpose of this screen is to present a selection of saved game states that the player can load to continue playing from a certain point.
The design of this feature should be consistent with the style and layout of previous screens, to increase ease of use for the player. The screen will include a column of save slots, each representing either 'empty' or 'filled', which when hovered over present the user with a short description of the save (date of save, time remaining in game), as well as an associated image. If the save is empty, the provided image and text are generic empty messages.
The load screen is available from the main menu, located right under the start button.
This screen carries over the menu style from other screens, showing the 4 save slots. A demonstration of an empty save slot is shown, with generic text and an empty save image.
As seen above, when a save slot is empty, a generic empty image is shown. When a save is filled, it is intended that a screenshot of the game is taken at the time of saving and used instead.
It is intended that the load game screen presents a number of 'save slots' (currently 4) which represent empty slots the player can save a game state into. When clicked, the game state will be instantiated when the game is run, setting the necessary values within the game to those present at the time the save file was created.
Once a save file is clicked, a popup is shown to allow the user to interact with the save. They are given 3 options: To 'confirm', which means they wish to load the selected save, to 'cancel', which means to close the popup and allow them to choose another save, or to 'delete' which will remove the save file from the selected slot, freeing it up to save another game file.
The confirm button as originally displayed
The confirm button alt when hovered over
The cancel button as originally displayed
The cancel button alt when hovered over
The delete button as originally displayed
The delete button alt when hovered over
The main code that offers this features functionality is located Here
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack