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Clue storage ( NPC clues)
YuOuyang99 edited this page Oct 4, 2022
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Zoe:
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Zoe is one of the researchers in the player's lab.
Metis:
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Metis can read the memory from the scale.
Doris:
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Doris has a dying scale, and she said it was a gift from Nereus a couple of years ago.
Heph:
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Heph is good at repairing, and he can help repair scales.
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Heph, the bad-tempered restorer, was known for his superior skills and his weird personality.
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Heph acts violently with someone he has a conflict.
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Heph didn't quite agree with the political philosophy of the princess.
Ares: Ares has strong skills in swordsmanship but wasn't good enough in other decisive aspects.
Orpheus:
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Orpheus is a singer who lives in theatre.
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Orpheus adores Nereus.
- Orpheus wanted to express his love to the princess by sending irises, but the flowers died before he sent them. Nereus:
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The biggest wound is on her waist, and it looks like someone hurt her.
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Bloodstains are from outside, Nereus seemed to hobble here with all her strength.
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Nereus’ scale is shattered.
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Nereus was kind-hearted and treated everyone very well, also not having any grudge against someone.
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A man who has a deep voice
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A tall, thin person.
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A man who was close to Nereus.
Nereus’ father was the king of Atlantis but he stepped down from the throne a few years ago for health reasons. Nereus’ mom was in charge of the main regime in Atlantis and had high admiration among villagers out of her shrewdness and broad perspective. She loved Nereus for her talent for leadership. Orpheus heard Nereus' parents quarrelling about the guardian of Atlantis and Nereus was sobbing softly.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack