Skip to content

Clue storage ( NPC clues)

YuOuyang99 edited this page Oct 4, 2022 · 1 revision

NPC CLUES

Zoe:

  1.  Zoe is one of the researchers in the player's lab.
    

Metis:

  1.  Metis can read the memory from the scale.
    

Doris:

  1.  Doris has a dying scale, and she said it was a gift from Nereus a couple of years ago.
    

Heph:

  1.  Heph is good at repairing, and he can help repair scales.
    
  2.  Heph, the bad-tempered restorer, was known for his superior skills and his weird personality.
    
  3.  Heph acts violently with someone he has a conflict.
    
  4.  Heph didn't quite agree with the political philosophy of the princess.
    

Ares: Ares has strong skills in swordsmanship but wasn't good enough in other decisive aspects.

Orpheus:

  1.  Orpheus is a singer who lives in theatre.
    
  2.   Orpheus adores Nereus. 
    
  3. Orpheus wanted to express his love to the princess by sending irises, but the flowers died before he sent them. Nereus:
  4.  The biggest wound is on her waist, and it looks like someone hurt her.
    
  5.  Bloodstains are from outside, Nereus seemed to hobble here with all her strength.
    
  6.  Nereus’ scale is shattered.
    
  7.  Nereus was kind-hearted and treated everyone very well, also not having any grudge against someone.
    

TRAITOR CLUES

  1.  A man who has a deep voice
    
  2.  A tall, thin person.
    
  3.  A man who was close to Nereus.
    

OTHER CLUES

Nereus’ father was the king of Atlantis but he stepped down from the throne a few years ago for health reasons. Nereus’ mom was in charge of the main regime in Atlantis and had high admiration among villagers out of her shrewdness and broad perspective. She loved Nereus for her talent for leadership. Orpheus heard Nereus' parents quarrelling about the guardian of Atlantis and Nereus was sobbing softly.

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally