Skip to content

Enemies Types

rzgaming edited this page Nov 13, 2020 · 1 revision

Using the base Quake Enemies as a basis and matching up with the theme of this being a European-esqe Castle with modern and industrial elements, these are the enemy types that I will be using for this project.

Melee: The Knight. I chosen the Knight for this role because a common association when it comes to knights is that they are usually protecting the castle of attacking one. In European history, this is one of the most common tales that has been told and Knights are still around today in some of fashion, so it's only logical to have them here.

Heavy: The Dark Knight. I chosen the Dark Knight for this role for this an upgrade of the base Knight enemy. The Dark Knight will take more time to damage and as well deal more damage towards the player. In addition, The Dark Knight can also project fireballs if you are not careful.

Swarmer: The Scrag. I have chosen the Scrag enemy because they will be place in specific part of the level that are deemed as fearful for the player and since they will be a lot that swarms near the player, they have to be on their toes at all times.

Ranged: The Rottweiler. I have chosen the Rottweiler for they are low in health but also has a lot of range when it comes to attacking the player by its pounce reach.

Clone this wiki locally