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Fullbox #4305
Fullbox #4305
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Framelines is drawn. Added fields xspinecolor_4, yspinecolor_4 and zspinecolor_4 to control the color of the 4th line when the fullbox is drawn.
to_topscene_small_z_2d. Createted function to_topscene_big_z_2d to project points into parent space with a big z value
Added variable fraimpoints_fullbox replicating the functionality of assining to framepoints_main using p7 and p8 and the function to_topscene_big_z_2d. Added an if statement to add the front lines of the fullbox if the field fullbox od Axis3 is true.
visibility by ax.fullbox && attr(:spinesvisible).
The theme should set these new spines to invisible also. Maybe fullbox is not the best name either because it doesn't say anything about the other spines, what about |
Hm now that I think about it, do we really need the separate Boolean keyword? Maybe it's enough to just have these three new visible attributes, and they're just false in all default themes. |
I see the point. Would you suggest creating a theme (called full_box for example?!) to set all spines visible then? |
I don't think a theme is warranted for three values, if people like their plots this way they're going to call |
* get Makie to compile * get GLMakie to compile * fix nromal rename, meshscatter * fix pointtype in mesh conversion * avoid matrix in vector rotation * fix more tests * update GeometryBasics functions/interface * fix voronoiplot clipping * update CairoMakie * update RPRMakie * prepare WGLMakie * Update CI to use the GeometryBasics refactor branch (MakieOrg#4326) * Update ci.yml * Update Docs.yml * Update reference_tests.yml * add MeshIO branch --------- Co-authored-by: ffreyer <[email protected]> * update _faces * normals -> normal * add ShaderAbstractions to ci * update docs, normals deprecation * fix branch names * fix catmesh getting normals regenerated * update for ShaderAbstractions * handle voxel clipping in CairoMakie like in GLMakie * fix another two "normals" * add dev branches for RPRMakie CI * fix missing kwarg name in conversion * update for FaceViews * add example for per-face colors and normals * improve typing * fix Sampler, allow mipmap via Sampler * try to fix benchmarks * add to correct env * remove from master project * fix docs * fix Rect decomposition * fix poly converts * fix typo * improve precompilation by avoiding constprop and more direct icon loading via PNGFiles * fix CairoMakie precompile * fix old syntax * fix ambient light * add temp dependencies to relocatbility test * bump RPR to required version * update changelog * fix test * fix other branch in ray cast test * fix relocatability ci * fix rpr and relocatability --------- Co-authored-by: Anshul Singhvi <[email protected]> Co-authored-by: SimonDanisch <[email protected]>
* add transform_marker attribute * add refimg test * update changelog * allow mesh with no normals in mesh3d path * cleanup mesh3d transformation pipeline * add test * apply f32c.scale to meshscatter vertices in GLMakie, WGLMakie * fix WGLMakie * tweak test to include significant float32convert scaling * fix voxels * remove f32c + transform func tests (doesn't check what its supposed to) * fix wrong order for f32convert and model * fix double translation with transform_marker = true * fix unwanted model application with transform_marker = false * make limits static in test * test model + transform_marker with f32c and transform func * update and test boundingbox with transform_marker * Makie.rotate! * remove initial refimg test * update changelog * fix missing newline * fix deprecated normals
* zoom prototype * add zooming as an Interaction * add limit reset * add translation * make translation more accurate * add docstrings * fix x/y/z reversed * update changelog [skip ci] * move code to the right places * fix corrupted gl state * fix CairoMakie text - clip planes interaction * remove comment * reuse and conform to existing infrastructure * add docs for Axis3 interactions * add unit tests & fix zoom coordinate system * do plot picking ray cast as part of :cursor zoom * remove old code * match zoom direction with Axis, LScene * update tests * add viewmode = :free * tweak refimg to include perspectiveness and be less wide * fix some test failures * revert change to decorations * fix backend dependency of new refimg * fix var name in new test * avoid rendering issues from too small near * skip irrelevant code for viewmode = :free * fix aspect problems with translations * cleanup some stuff * reuse in-axis translations for viewmode = :free * add center-on-cursor interaction * fix limit reset not resetting targetlimits * fix position_on_plot error for 2D meshes * move framelines to 3D scene to avoid line inversion issue Which comes from just doing xyz/w in inversions. This is not valid if w <= 0, at least with perspective projection * use Float64 * bandaid fix for render order * Change LimitReset to more closely match Axis * update docs * fix offset between ticks and grid/frame * fix test error * add test for project(scene, point) * add option to clip decorations (default on) * use viewport for clipping * don't clip decorations by default because it clips titles and too much of labels/tick labels * make test more robust --------- Co-authored-by: Simon <[email protected]>
* Fix Float32 constraints in poly pipeline Also fix dimensionality constraints * changelog * Update poly.jl * Update poly.jl --------- Co-authored-by: Simon <[email protected]>
…correctly without GLMakie, WGLMakie artifacting + tweak test
Description
Implemented option to close an Axis3's outline box. When the new field
fullbox = true
for an Axis3-object the 3 remaining spines of the box are created in front of what is inside the space.Example:
Fixes #2349
Add option to close an Axis3's outline box
Type of change
Delete options that do not apply: