Releases: KryptonCaptain/Thaumic-Dyes
1.10.6
Runic Phase III (The rebalance)
1.10.1
Added a new augment
- Warlord grants you extra damage
Hardened now only applies once.
T1 runic is unchanged. Hardened still doubles base protection.
T2 runic now has iron tier base protection. Hardened adds 1 point extra
T3 runic now has void tier base protection.
Tweaked texture things on T3 set
Adjusted research progression slightly for dyed crimson sets, and made Paladin more accessible.
Tweaked how runic armour was being handled as armour - it now no longer technically has durability
Removed some undocumented things because I couldn't figure out a way to do them that I liked.
Updated zh_CN
1.10.2
Tweaked research progression, to remove "lost" research from Solaire and a T3 runic thing
1.10.3
Fixed recipe for Solaire set not working correctly
Updated zh_CN
1.10.4
Reworked fake research nodes, and unified them across WG/Dyes/Bases
Base entries modified by something like Modtweaker will reflect changes in fake entries
1.10.5 (02/10/18)
Hopefully fixed case of damage being cast to fake player blocks
Added russian ru_RU translation
1.10.6 (09/06/20)
Fix for runic augment swap bug on T2/3 armour
1.9.1
"Something wicked this way comes" (Runic Expansion Phase II)
1.9.1-3
Added the Mask of Cruelty, a relic from TC2. Careful where you point it.
Added the [Tier 3 runic armour]. I'll let you discover the details of this one.
Added 3 new runic augments
- Vitality increases your max health.
- Steadfast increases your knockback resistance.
- Haste is equivalent to Haste II enchant, and can only be applied to runic boots.
Rewrote sections of the lang file around runic things to be more specific about how they work.
Fixed some runic sets showing they have vis discount, but not actually applying it.
Fixed some odd pixels on dyeable fortress, praetor and archer sets.
1.8.6
The Runic Expansion
1.8.5
Added the Runic Armor, a relic from Thaumcraft 4.1, before the bauble system was added.
Added the Runic Goggles of Revealing and Runic Boots of the Traveller, also from TC4.1
Added 6 infusion augments for runic armor. Check the Thaumonomicon for more details on them. 5/6 are mostly the same as they were in TC4.1, but there's a new one, because I couldn't get Charged to work.
Added the Enhanced Runic Armor, a WIP feature from Thaumic Exploration that was never added, as an improved version of the Runic Armor.
Added an "investment bonus" for certain upgrades. You'll have to discover these.
Runic Armor cannot be enchanted, but it can be upgraded. The upgrades increase in potency the more of them you have. That's the tradeoff. How you mix and match the upgrades is up to you.
Costs are still under review, so leave feedback.
Recipes are currently balanced around a mid-late game progression, as that's about the tier Runic Armor fits into, especially once multiple upgrades are in play.
1.8.6-3
Fixed #6, hopefully
Fixed Void Boots sending you 30m into the air when you jump instead of 3, which was introduced while I was working on something else.
Internal variable rename. Does not affect anything.
1.7.0
The Crimson Expansion
Added a way to craft the vanilla Crimson sets. You'll need to do some field research to unlock them.
Added a crafting resource, because it was the only way to make sane recipes.
Added new Crimson Archer set based on DHaz's concept, and dyeable counterpart
Added new Crimson Paladin helmet based on DHaz's concept.
Added a Crimson Ranger set. The dyeable version uses this now instead.
Added a recipe for the Crimson Banner. Rejoice.
Crimson Praetors are now a scannable entity. Won't really affect anything, but there you go. Probably didn't even know they weren't.
Added some lore things in new research entries
Restructured a large number of internal things to make my life easier. Some assets have been moved around, which will affect resource packs (none for TDyes anyway lol)
Rewrote the creative tab handler.
Shuffled the entire research tab around yet again. It's good now.
Crimson Ranger set now has Warping 1. Chest and legs have 1% discount.
Dyeable Ranger chest and legs have 2% discount.
Iron Fortress has received a slight revision. The Warlord faceplate is now the Husk faceplate. Changed texture and entry to reflect this
Fixed a couple of recipes having wrong/invalid research keys, preventing them from being crafted. This mainly affected the Iron Fortress set. Closes #4.
New boots extend ItemArmor instead of ItemBootTraveller. This probably won't affect much.
Buffed void boot jump height from 3 to 3.5 blocks. Wow, right?
Reduced durability of boots to match respective sets.
Added a thing to be discovered.
1.6.0
Behold - the thaumium and void upgraded Boots of the Traveller.
Made space in tab for things later
Restructured texture dir slightly
1.5.1
1.5.0
Added Thaumium Robes as a midgame alternative to the Void Robes
Added a void robe variant with normal colours for dyeing.
Fixed incorrect repair materials for several sets
Some internal changes to standardise research strings. Will only affect alternate lang files
1.4.0 - The update I forgot to release
Added Ranger set, thanks to Damien Hazard for releasing the model. Basically just an aesthetic set.
Fixed a long standing issue with the shoulder of the crimson knight/praetor chestplate having a flipped texture. Well, fixed on our model anyway. I don't know how to ASM to fix it in thaumcraft itself.
Minor balance change on robe and knight armour stats
1.3.5 Hotfix 2
Fixed recipe load order issue that was breaking shapeless recipes.
For real this time.
1.3.5 Hotfix
Fixed a major outstanding bug that was breaking all shapeless oredict recipes. Was easy to miss, since I didn't understand what was causing it.
Moved API directory
Nerfed Cultist Robes discount from 3% to 2% per piece. Removed goggles from recipe and reveal function from hood. Reduced Warping to 1
Added 3rd faceplate to Iron Fortress set.