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Fendi edited this page Sep 10, 2024 · 1 revision

General wiki pages

  • Home page(s)
  • A pages
  • Guide: Overhaul mods

Non-wiki pages

  • changelog etc.

Content pages (and guides)

Starting out

  • World layout

  • Mod cursor

  • Walking modes

  • Scanner tool

  • Travel menu

  • Kruise Kontrol

  • Items

  • Inventory

  • Crafting

  • Building and build lock

  • Paving tiles

  • Quickbar

  • Mining and smelting

  • Machine status and troubleshooting

  • Warnings menu

  • Repair packs

  • Pollution

  • Combat: Basics

Early logistics and tools before science

  • Inserters

  • Transport belts

  • Blueprints

  • Other planner tools

  • Pipes and offshore pumps

  • Steam power

  • Electricity

  • Labs and research

  • Radars

  • Guide: Electric networks

Automation science technologies

  • Long handed inserters

  • Underground belts

  • Splitters

  • Assembling machines

  • Steel processing

  • Combat: Guns

  • Combat: Walls and turrets

  • Combat: Enemies

  • Guide: Ratios, assembly lines, etc.z

  • Guide: The tech tree

Logistics science technologies before oil extraction

  • Pumps, storage tanks, barrels

  • Solar panels

  • Landfill

  • Cars

  • Trains

  • Rail builder and train stops

  • Rail signals

  • Circuit networks

  • Combat: Grenades

  • Combat: Military science

  • Combat: Flying robots

  • Guide: Offensive combat

  • Guide: Driving cars

  • Guide: Trains without signals

  • Guide: Rail signals

  • Guide: Circuit Networks

  • Guide: Acquiring oil

Logistics science technologies using oil

  • Basic oil processing

  • Accumulators

  • Cliff explosives

  • Stack inserters

  • Modules

  • Armor equipment

  • Combat: Rocket launcher and flamethrower

Chemical science technologies

  • Advanced oil processing

  • Nuclear power

  • Lasers

  • Construction robots

  • Logistic robots (mainly personal logistics)

  • Guide: Fluid management

  • Combat: Tanks

Late game technologies

  • Kovarex enrichment
  • Beacons
  • Rocket silo
  • Spidertrons
  • Space science
  • Combat: Artillery
  • Guide: Logistic network management
  • Guide: Late game combat

After launching a rocket

  • Infinite research
  • Guide: Megabasing
  • Guide: Speedrunning

Navigation Sidebar

Home

General

A1 - Factorio Access Unique Features

A2 - Optional preset map - Compass Valley

A3 - Demo Maps

A4 - Early Game Milestones

A5 - Compatible Other Mods

A6 - Known Bugs

A7 - Planned Features

A8 - Launcher Features and Game Setup

A9 - Ratios Cheat Sheet

A10 - About Game Sounds

A11 - Tutorial Transcript

A12 - Info for Contributors

A13 - Game Console

Non-wiki pages

Beta Changelog

Releases Page

Beta Mod Main Page, including controls

Alpha Mod Main Page, now outdated

Factorio Mod Portal Page

Wiki chapters

Chapter 1 - Gameplay basics

Chapter 2 - Resources and mining

Chapter 3 - Furnaces, mining drills, and chests

Chapter 4 - Inserters part 1: Inserter logic and burner inserters

Chapter 5 - Transport belts part 1: Segments, lanes, and other basics

Chapter 6 - Fluid handling part 1: Fluid behavior and pipes

Chapter 7 - Electricity part 1: Basics, power distribution, and steam power

Chapter 8 - Technology tree, labs, and science packs

Chapter 9 - Inserters part 2: Electric inserters

Chapter 10 - Transport belts part 2: Underground belts and splitters

Chapter 11 - Assembling machines and automated production

Chapter 12 - Factory building guidance

Chapter 13 - Fluid handling part 2: Flow rates, storage tanks, fluid wagons, pumps, and barrels

Chapter 14 - Oil processing part 1: Transporting oil, basic oil processing, and early oil products

Chapter 15 - Electricity part 2: Larger electric poles, solar power, and accumulators

Chapter 16 - Cars and trains

Chapter 17 - Modules

Chapter 18 - Oil processing part 2: Advanced oil processing and products

Chapter 19 - Landscaping and paving tiles

Chapter 20 - Worker robots part 1 - Roboports and basic services

Chapter 21 - Electricity part 3: Nuclear power

Chapter 22 - Armor equipment and guns

Chapter 23 - Death and enemies

Chapter 24 - Pollution

Chapter 25 - Worker robots part 2 - Logistics networks

Chapter 26 - Worker robots part 3 - Blueprints and Planners

Chapter 27 - Kruise Kontrol

Chapter 28 - Circuit Networks

Chapter 29 - Rocket construction and the late Game

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