Skip to content

Chapter 19 ‐ Landscaping and Paving Tiles

Alexander Epaneshnikov edited this page Apr 6, 2024 · 2 revisions

What is landscaping?

Landscaping involves removing geographic obstacles so that you can create flat spaces for building. In addition, you can cover the land with paving tiles such as stone bricks or concrete variants. Landscaping technologies are unlocked in the early game and mid game, but support for these features have been added to the mod with version 0.4.

Removing trees and rocks

These resources can be individually mined by hand in order to remove them. They can also be bulldozed away using cars or tanks, although cars take damage from this, and rocks take a lot of time to bulldoze. There is no way to restore trees or rocks in vanilla Factorio.

Paving bricks or concrete tiles over terrain

When you obtain stone bricks or some kind of concrete, you can pave the land with it in order to build paths or mark out factory areas. Players and vehicles move slightly faster than usual on paved surfaces, with stone bricks making a slight difference and refined concrete making the biggest difference. Stone bricks are available immediately from the start of the game by smelting stone, while concrete and refined concrete are unlocked later, with logistics science.

To place a paving tile, grab the relevant tile item in hand and press LEFT BRACKET. For every press, the default placement is to cover a 3 by 3 area with you in the center. This will take 9 tiles from your inventory. If any of the tiles around you are already the same type, it will not cost any items to repave them. If the tiles previously had another paving over them, the other paving items are collected without penalty.

Removing a paving

When you grab any paving in hand, you can press X to mine away a 2 by 2 area in front of you. The paving items are collected without penalty and the original terrain tile beneath it comes back.

Placing landfill over water

Landfill can be used to fill up water tiles just as concrete can pave over land, with the same default 3 by 3 placement. However, placing landfill is not reversible, as a fundamental rule of the game.

Removing cliffs

When you have researched cliff explosives, you can craft them as items. If you take some cliff explosives in hand and walk up to a cliff, you can remove the cliff by using the explosives with LEFT BRACKET. The explosives do not damage anything other than the cliff. After the cliff is destroyed, the terrain automatically levels out such that it is essentially flat.

Navigation Sidebar

Home

General

A1 - Factorio Access Unique Features

A2 - Optional preset map - Compass Valley

A3 - Demo Maps

A4 - Early Game Milestones

A5 - Compatible Other Mods

A6 - Known Bugs

A7 - Planned Features

A8 - Launcher Features and Game Setup

A9 - Ratios Cheat Sheet

A10 - About Game Sounds

A11 - Tutorial Transcript

A12 - Info for Contributors

A13 - Game Console

Non-wiki pages

Beta Changelog

Releases Page

Beta Mod Main Page, including controls

Alpha Mod Main Page, now outdated

Factorio Mod Portal Page

Wiki chapters

Chapter 1 - Gameplay basics

Chapter 2 - Resources and mining

Chapter 3 - Furnaces, mining drills, and chests

Chapter 4 - Inserters part 1: Inserter logic and burner inserters

Chapter 5 - Transport belts part 1: Segments, lanes, and other basics

Chapter 6 - Fluid handling part 1: Fluid behavior and pipes

Chapter 7 - Electricity part 1: Basics, power distribution, and steam power

Chapter 8 - Technology tree, labs, and science packs

Chapter 9 - Inserters part 2: Electric inserters

Chapter 10 - Transport belts part 2: Underground belts and splitters

Chapter 11 - Assembling machines and automated production

Chapter 12 - Factory building guidance

Chapter 13 - Fluid handling part 2: Flow rates, storage tanks, fluid wagons, pumps, and barrels

Chapter 14 - Oil processing part 1: Transporting oil, basic oil processing, and early oil products

Chapter 15 - Electricity part 2: Larger electric poles, solar power, and accumulators

Chapter 16 - Cars and trains

Chapter 17 - Modules

Chapter 18 - Oil processing part 2: Advanced oil processing and products

Chapter 19 - Landscaping and paving tiles

Chapter 20 - Worker robots part 1 - Roboports and basic services

Chapter 21 - Electricity part 3: Nuclear power

Chapter 22 - Armor equipment and guns

Chapter 23 - Death and enemies

Chapter 24 - Pollution

Chapter 25 - Worker robots part 2 - Logistics networks

Chapter 26 - Worker robots part 3 - Blueprints and Planners

Chapter 27 - Kruise Kontrol

Chapter 28 - Circuit Networks

Chapter 29 - Rocket construction and the late Game

Clone this wiki locally