Skip to content

Early Game Milestones

Alexander Epaneshnikov edited this page Apr 6, 2024 · 2 revisions

Early Game Milestones

Since there is a lot you can do at the start of the game, one can often wonder what they should do. Before the mod had the tutorials built in, we offered some high-level guidance using these milestones. They can be considered as unofficial achievements. Each is connected to wiki chapters.

  1. No more hand mining: Have at least one mining drill for producing iron ore, copper ore, stone, and coal. Reference chapters: 2 and 3.

  2. Now we’re cooking: Have at least one furnace dedicated to producing iron plates, copper plates, and stone bricks. Tip: Mining drills can directly output into furnaces. Reference chapters: 2 and 3

  3. Continuous coal: Have a group of coal-producing burner mining drills refuel itself with the help of transport belts, burner inserters, and maybe chests. Alternatively, you can have the drills just feed each other directly. Reference chapters: 4 and 5.

  4. Cloud machine: Fill a boiler with water and fuel. The water needs to come inside pipes from an offshore pump placed at the edge of a lake. Reference chapters: 6 and 7.

  5. Power up: Run an electrical machine using power from an electric network made of electric poles supplied by a steam engine. Reference chapters: 6 and 7.

  6. Now we know: Complete a technology research using a lab supplied with power and science packs. Reference chapters: 8.

  7. Parallel production: Make an assembling machine craft science packs while you do the same manually. Reference chapters: 9.

  8. Smelting line: Use transport belts and inserters to supply a line of furnaces automatically with coal and ore. Tip: Long handed inserters can reach over one belt and take from the belt beyond it while still feeding the same furnace. Reference chapters: 4 and 5, also 9 and 10.

  9. Close the loop: Have your boilers automatically refueled via electric mining drills, transport belts, and inserters. Reference chapters: 4 and 5, also 9 and 10.

  10. Look, no hands! : Use transport belts, electric inserters, and other machines to build a system that produces and consumes automation science packs entirely by itself. Reference chapters: 11, 12.

  11. Machineception: Have an assembling machine making assembling machines for you. This can be the start of a production area where machines are produced to help speed up building the factory. Reference chapters: 11, 12.

  12. Leveling up: Finish researching a technology that requires two different types of science packs. Reference chapters: 8.

  13. Tough stuff: Set up a handful of furnaces for the automatic smelting steel using transport belts and inserters. Tip: One furnace that smelts iron plates is just fast enough for supplying one furnace that smelts steel plates. Reference chapters: 4 and 5, also 9 and 10.

  14. Now you’ve got it: Build a system that produces and consumes both automation science packs and logistics science packs by itself. Tip: You may prefer to remove the system you had built before and start over. This is a normal part of the game. Reference chapters: 11, 12.

  15. Pump up the future: Build a pumpjack over an oil pool. Tip: Oil deposits tend to be far away from the crash site and pumpjacks require electricity. Reference chapters: 13 and 14.

At this point, multiple different systems can be unlocked through the tech tree, such as solar power or train systems, but the main technology branch to follow is oil products. In terms of mass production, on top of iron and copper, you will also need a significant production of electronic circuits and steel. Welcome to the mid game!

Navigation Sidebar

Home

General

A1 - Factorio Access Unique Features

A2 - Optional preset map - Compass Valley

A3 - Demo Maps

A4 - Early Game Milestones

A5 - Compatible Other Mods

A6 - Known Bugs

A7 - Planned Features

A8 - Launcher Features and Game Setup

A9 - Ratios Cheat Sheet

A10 - About Game Sounds

A11 - Tutorial Transcript

A12 - Info for Contributors

A13 - Game Console

Non-wiki pages

Beta Changelog

Releases Page

Beta Mod Main Page, including controls

Alpha Mod Main Page, now outdated

Factorio Mod Portal Page

Wiki chapters

Chapter 1 - Gameplay basics

Chapter 2 - Resources and mining

Chapter 3 - Furnaces, mining drills, and chests

Chapter 4 - Inserters part 1: Inserter logic and burner inserters

Chapter 5 - Transport belts part 1: Segments, lanes, and other basics

Chapter 6 - Fluid handling part 1: Fluid behavior and pipes

Chapter 7 - Electricity part 1: Basics, power distribution, and steam power

Chapter 8 - Technology tree, labs, and science packs

Chapter 9 - Inserters part 2: Electric inserters

Chapter 10 - Transport belts part 2: Underground belts and splitters

Chapter 11 - Assembling machines and automated production

Chapter 12 - Factory building guidance

Chapter 13 - Fluid handling part 2: Flow rates, storage tanks, fluid wagons, pumps, and barrels

Chapter 14 - Oil processing part 1: Transporting oil, basic oil processing, and early oil products

Chapter 15 - Electricity part 2: Larger electric poles, solar power, and accumulators

Chapter 16 - Cars and trains

Chapter 17 - Modules

Chapter 18 - Oil processing part 2: Advanced oil processing and products

Chapter 19 - Landscaping and paving tiles

Chapter 20 - Worker robots part 1 - Roboports and basic services

Chapter 21 - Electricity part 3: Nuclear power

Chapter 22 - Armor equipment and guns

Chapter 23 - Death and enemies

Chapter 24 - Pollution

Chapter 25 - Worker robots part 2 - Logistics networks

Chapter 26 - Worker robots part 3 - Blueprints and Planners

Chapter 27 - Kruise Kontrol

Chapter 28 - Circuit Networks

Chapter 29 - Rocket construction and the late Game

Clone this wiki locally