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Early Game Milestones
Since there is a lot you can do at the start of the game, one can often wonder what they should do. Before the mod had the tutorials built in, we offered some high-level guidance using these milestones. They can be considered as unofficial achievements. Each is connected to wiki chapters.
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No more hand mining: Have at least one mining drill for producing iron ore, copper ore, stone, and coal. Reference chapters: 2 and 3.
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Now we’re cooking: Have at least one furnace dedicated to producing iron plates, copper plates, and stone bricks. Tip: Mining drills can directly output into furnaces. Reference chapters: 2 and 3
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Continuous coal: Have a group of coal-producing burner mining drills refuel itself with the help of transport belts, burner inserters, and maybe chests. Alternatively, you can have the drills just feed each other directly. Reference chapters: 4 and 5.
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Cloud machine: Fill a boiler with water and fuel. The water needs to come inside pipes from an offshore pump placed at the edge of a lake. Reference chapters: 6 and 7.
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Power up: Run an electrical machine using power from an electric network made of electric poles supplied by a steam engine. Reference chapters: 6 and 7.
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Now we know: Complete a technology research using a lab supplied with power and science packs. Reference chapters: 8.
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Parallel production: Make an assembling machine craft science packs while you do the same manually. Reference chapters: 9.
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Smelting line: Use transport belts and inserters to supply a line of furnaces automatically with coal and ore. Tip: Long handed inserters can reach over one belt and take from the belt beyond it while still feeding the same furnace. Reference chapters: 4 and 5, also 9 and 10.
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Close the loop: Have your boilers automatically refueled via electric mining drills, transport belts, and inserters. Reference chapters: 4 and 5, also 9 and 10.
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Look, no hands! : Use transport belts, electric inserters, and other machines to build a system that produces and consumes automation science packs entirely by itself. Reference chapters: 11, 12.
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Machineception: Have an assembling machine making assembling machines for you. This can be the start of a production area where machines are produced to help speed up building the factory. Reference chapters: 11, 12.
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Leveling up: Finish researching a technology that requires two different types of science packs. Reference chapters: 8.
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Tough stuff: Set up a handful of furnaces for the automatic smelting steel using transport belts and inserters. Tip: One furnace that smelts iron plates is just fast enough for supplying one furnace that smelts steel plates. Reference chapters: 4 and 5, also 9 and 10.
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Now you’ve got it: Build a system that produces and consumes both automation science packs and logistics science packs by itself. Tip: You may prefer to remove the system you had built before and start over. This is a normal part of the game. Reference chapters: 11, 12.
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Pump up the future: Build a pumpjack over an oil pool. Tip: Oil deposits tend to be far away from the crash site and pumpjacks require electricity. Reference chapters: 13 and 14.
At this point, multiple different systems can be unlocked through the tech tree, such as solar power or train systems, but the main technology branch to follow is oil products. In terms of mass production, on top of iron and copper, you will also need a significant production of electronic circuits and steel. Welcome to the mid game!
A1 - Factorio Access Unique Features
A2 - Optional preset map - Compass Valley
A8 - Launcher Features and Game Setup
Beta Mod Main Page, including controls
Alpha Mod Main Page, now outdated
Chapter 2 - Resources and mining
Chapter 3 - Furnaces, mining drills, and chests
Chapter 4 - Inserters part 1: Inserter logic and burner inserters
Chapter 5 - Transport belts part 1: Segments, lanes, and other basics
Chapter 6 - Fluid handling part 1: Fluid behavior and pipes
Chapter 7 - Electricity part 1: Basics, power distribution, and steam power
Chapter 8 - Technology tree, labs, and science packs
Chapter 9 - Inserters part 2: Electric inserters
Chapter 10 - Transport belts part 2: Underground belts and splitters
Chapter 11 - Assembling machines and automated production
Chapter 12 - Factory building guidance
Chapter 13 - Fluid handling part 2: Flow rates, storage tanks, fluid wagons, pumps, and barrels
Chapter 14 - Oil processing part 1: Transporting oil, basic oil processing, and early oil products
Chapter 15 - Electricity part 2: Larger electric poles, solar power, and accumulators
Chapter 18 - Oil processing part 2: Advanced oil processing and products
Chapter 19 - Landscaping and paving tiles
Chapter 20 - Worker robots part 1 - Roboports and basic services
Chapter 21 - Electricity part 3: Nuclear power
Chapter 22 - Armor equipment and guns
Chapter 23 - Death and enemies
Chapter 25 - Worker robots part 2 - Logistics networks