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Releases: Eligarf/stealthy

v4.10.2

02 Dec 19:26
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Mark module not compatible with V13 yet

v4.10.1

01 Nov 19:50
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  • Update pt-BR.json (thanks Kharmans)
  • Stop the annoying manifest changed warning (after this update)

v4.10.0

30 Oct 20:36
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  • Add an opt-out setting to clear Stealthy's stealth/perception flags from combatants at combat end.

v4.9.1

08 Oct 22:46
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  • Apply alias to Hidden, not Spot (whoops!!)
  • When testing for hidden/spot effects, first check for Stealthy's flags before resorting to names.
  • Translation of v4.9.0 to Brazilian Portuguese. (thanks Kharmans)

v4.9.0

08 Oct 15:14
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  • Add a setting to specify additional words to recognize as 'hidden'. Useful in mixed language sessions.

v4.8.0

14 Sep 15:11
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  • dnd5e: compatible with 3.x and 4.x

v4.7.0

18 Aug 02:09
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Fix ubercrash when CPR isn't detected

v4.6.2

15 Aug 02:32
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  • Fix the fix in 4.6.1

v4.6.1

08 Aug 18:43
a280bf9
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  • Update pt-BR.json (thanks Kharmans)
  • Handle the case where banking is changed from actor to token while a stealth effect is still active on tokens. In this case, the effect will continue to hold the banked values until it is removed.

v4.6.0

20 Jul 14:26
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  • dnd5e: Added a check box to the detection modes configuration dialog, selecting which detection modes can be affected by dim light.
  • dnd5e: 3.3 compatible
  • pf1: 10.4 compatible and fixed a bug preventing stealthy from properly setting up in this system
  • dnd4e: 0.5.3 compatible