Skip to content

Releases: Eligarf/stealthy

v4.2.0

23 May 02:24
Compare
Choose a tag to compare
  • Added a configuration menu allowing GMs to decide which detection modes can be countered with Stealth.

v4.1.1

22 May 15:44
Compare
Choose a tag to compare
  • dnd5e: 3.2 compatible
  • Update pt-BR.json (Thanks Kharmans)

v4.1.0

21 May 23:18
Compare
Choose a tag to compare
  • dnd5e: look for midi-qol flag to determine if perception disadvantage is already present before adding a -5 penalty to passive perception in dim light
  • pf1: allow GMs to specify a value other than 10 for take-10 passive spot option

v4.0.7

20 May 22:25
6bccf16
Compare
Choose a tag to compare
  • v12 compatibility

v4.0.6

09 May 05:22
9bb959f
Compare
Choose a tag to compare
  • Handle tokens without skills (like vehicles)

v4.0.5

06 May 15:36
Compare
Choose a tag to compare
  • Fix wrong label on banked perception HUD button
  • dnd5e: better darkvision attribute detection
  • Removed some redundant code

v4.0.4

04 May 17:29
Compare
Choose a tag to compare
  • Fixed misnamed internal function for Perspective.

v4.0.3

03 May 23:16
Compare
Choose a tag to compare
  • Update pt-BR.json (thanks Kharmans)
  • Add minify step to package building

v4.0.2

30 Apr 16:33
Compare
Choose a tag to compare
  • dnd5e: If using vision-5e, Hearing doesn't get disadvantage against targets hiding in dim light
  • dnd5e: If using vision-5e, devilsSight gets disadvantage against targets hiding in dim light but not against ones in dark.

v4.0.1

29 Apr 16:09
Compare
Choose a tag to compare
  • Stealthy 4 isn't currently compatible with Perceptive, so I added stealthy.bankPerception and bankStealth to help insulate that module from my internal flag details