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Updated to pf1 10.4 and dnd4e 0.5.3
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Eligarf committed Jul 20, 2024
1 parent fdaa8d0 commit 9a10d26
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Showing 7 changed files with 13 additions and 11 deletions.
2 changes: 2 additions & 0 deletions ChangeLog.md
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# v4.6.0
* dnd5e: Added a check box to the detection modes configuration dialog, selecting which detection modes can be affected by dim light.
* dnd5e: 3.3 compatible
* pf1: 10.4 compatible and fixed a bug preventing stealthy from properly setting up in this system
* dnd4e: 0.5.3 compatible

# v4.5.2
* use 'img' instead of 'icon' for V12 active effects
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4 changes: 2 additions & 2 deletions languages/en.json
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Expand Up @@ -61,8 +61,8 @@
"label": "Configure Detection Modes",
"hint": "Enable which detection modes stealth will apply to",
"warning": "Reload is required to apply changes to selected detection modes",
"enable": "Is enabled",
"light": "Is affected by dim vs bright lighting"
"enable": "Is mode enabled",
"light": "Is mode affected by dim vs bright lighting"
},
"source": {
"hint": "Which source to use for the Active Effect stored on the actor",
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4 changes: 2 additions & 2 deletions languages/fr.json
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Expand Up @@ -61,8 +61,8 @@
"label": "Configure Detection Modes",
"hint": "Enable which detection modes stealth will apply to",
"warning": "Reload is required to apply changes to selected detection modes",
"enable": "Is enabled",
"light": "Is affected by dim vs bright lighting"
"enable": "Is mode enabled",
"light": "Is mode affected by dim vs bright lighting"
},
"source": {
"hint": "Which source to use for the Active Effect stored on the actor",
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4 changes: 2 additions & 2 deletions languages/pt-BR.json
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"label": "Configurar Modos de Detecção",
"hint": "Habilite quais modos de detecção furtivos serão aplicados.",
"warning": "É necessário atualizar a página para aplicar alterações aos modos de detecção selecionados",
"enable": "Is enabled",
"light": "Is affected by dim vs bright lighting"
"enable": "Is mode enabled",
"light": "Is mode affected by dim vs bright lighting"
},
"source": {
"hint": "Qual fonte usar para o Efeito Ativo armazenado no ator",
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4 changes: 2 additions & 2 deletions languages/ru.json
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"label": "Настройка Режимов Обнаружения",
"hint": "Определяет, для каких Режимов Обнаружения эффект стелс будет скрывать/раскрывать токены",
"warning": "Для применения изменений к выбранным Режимам Обнаружения требуется перезагрузка.",
"enable": "Is enabled",
"light": "Is affected by dim vs bright lighting"
"enable": "Is mode enabled",
"light": "Is mode affected by dim vs bright lighting"
},
"source": {
"hint": "Какой источник использовать для активного эффекта, хранящегося в актере",
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4 changes: 2 additions & 2 deletions module.json
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"id": "dnd4e",
"type": "system",
"compatibility": {
"verified": "0.4.49"
"verified": "0.5.3"
}
},
{
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"id": "pf1",
"type": "system",
"compatibility": {
"verified": "9.6"
"verified": "10.4"
}
}
],
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2 changes: 1 addition & 1 deletion scripts/systems/pf1.js
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Expand Up @@ -44,7 +44,7 @@ export class EnginePF1 extends Engine {
}

async ready() {
await super.init();
await super.ready();

const offset = game.settings.get(Stealthy.MODULE_ID, 'passiveSpotOffset');
if (offset === -999) {
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