Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-01-05-0002
What's Changed
- Update the table of contents in doc/JSON_INFO.md by @kevingranade in #78936
- [Magiclysm] Make Magic Shop NPC no longer guaranteed spawn by @QuillInkwell in #78930
Full Changelog: cdda-experimental-2025-01-04-2214...cdda-experimental-2025-01-05-0002
Cataclysm-DDA experimental build 2025-01-04-2214
What's Changed
- Zombie Humanity Audit by @Maleclypse in #78902
- Add missing luthier proficiency to appropriate recipes by @Maleclypse in #78808
- [ Xedra Evolved ] Update more comestibles to use effect_on_consumption by @Maleclypse in #78805
- [DinoMod] shonisaurus by @LyleSY in #78911
Full Changelog: cdda-experimental-2025-01-04-2028...cdda-experimental-2025-01-04-2214
Cataclysm-DDA experimental build 2025-01-04-2028
What's Changed
- [Magiclysm] Krabgeks get their union breaks by @Standing-Storm in #78917
Full Changelog: cdda-experimental-2025-01-04-1537...cdda-experimental-2025-01-04-2028
Cataclysm-DDA experimental build 2025-01-04-1537
What's Changed
Full Changelog: cdda-experimental-2025-01-04-0909...cdda-experimental-2025-01-04-1537
Cataclysm-DDA experimental build 2025-01-04-0909
What's Changed
- Routine i18n updates on 04 January 2025 by @kevingranade in #78934
- Fix Ancilla template seller speech training exploit by @John-Candlebury in #78924
- [MoM] Ephemeral riftwalkers can use Breach by @Standing-Storm in #78914
- Add more generator types by @GuardianDll in #78910
- [Magiclysm] Forge values denarii but no one else does by @Standing-Storm in #78901
- Update furniture & terrain docs by @Milopetilo in #78891
Full Changelog: cdda-experimental-2025-01-04-0714...cdda-experimental-2025-01-04-0909
Cataclysm-DDA experimental build 2025-01-04-0714
What's Changed
- make ammo_effect_WIDE actually work by @osuphobia in #78935
Full Changelog: cdda-experimental-2025-01-03-2016...cdda-experimental-2025-01-04-0714
Cataclysm-DDA experimental build 2025-01-03-2016
What's Changed
- Make parameters fit on debug overmap by @Procyonae in #78896
- Remove cargoculted predecessor_mapgen on incomplete campsite roof by @Procyonae in #78861
- Unhardcode mx_city_trap by @Procyonae in #78728
- Jsonise uniform terrain by @Procyonae in #78711
- fix: color tags texts drawn in item info by @Brambor in #78784
- Add imgui demo to the debug menu by @moxian in #78771
- [Magiclysm] Add Witchsight Animist spell and Witchfinder Eye CBM by @Standing-Storm in #78843
- fix falling while dragging vehicle by @PatrikLundell in #78928
- Make pillowcase volume in line with pillow volume by @GuardianDll in #78927
Full Changelog: cdda-experimental-2025-01-03-1835...cdda-experimental-2025-01-03-2016
Cataclysm-DDA experimental build 2025-01-03-1835
What's Changed
- Improve TCL's roof and parking lot by @Procyonae in #73603
Full Changelog: cdda-experimental-2025-01-03-1416...cdda-experimental-2025-01-03-1835
Cataclysm-DDA experimental build 2025-01-03-1416
What's Changed
- Fix hub01 ancilla chatting var name typo by @SurFlurer in #78848
Full Changelog: cdda-experimental-2025-01-03-0558...cdda-experimental-2025-01-03-1416
Cataclysm-DDA experimental build 2025-01-03-0558
What's Changed
- Pin gcc 9 and 11 workflows to 22.04 by @akrieger in #78894
- Add recast last spell (Repeat last supernatural ability) by @Brambor in #78919
Full Changelog: cdda-experimental-2025-01-02-0456...cdda-experimental-2025-01-03-0558