Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-01-05-1353
What's Changed
- Set minimum sizes for missions menu window by @Kilvoctu in #78811
- Make clang-tidy diagnostics on windows a tad more manageable by @moxian in #78787
- Don't truncate allergy vitamins out of existence by @RenechCDDA in #78792
- Fix EOC vitamin evaluation for items by @RenechCDDA in #78790
- Update some battery related recipes by @HadeanLake in #78929
- Fix compact aim window by @Kilvoctu in #78750
- Make auto-whitelist logic also auto-collapse the container by @MrDraMaster in #78886
Full Changelog: cdda-experimental-2025-01-05-1147...cdda-experimental-2025-01-05-1353
Cataclysm-DDA experimental build 2025-01-05-1147
What's Changed
- Fix vehicle not moving when being remotely controlled by @SurFlurer in #78850
- [innawood] Add makeshift hand-crank charger and magnetite ore by @Entott in #78844
- Make font hinting user-configurable. by @CLIDragon in #78830
- Fix enchantment ugliness and expose ugliness to math by @EliadOArias in #78817
New Contributors
- @EliadOArias made their first contribution in #78817
Full Changelog: cdda-experimental-2025-01-05-1004...cdda-experimental-2025-01-05-1147
Cataclysm-DDA experimental build 2025-01-05-1004
What's Changed
- fix box full of spent candles by @casswedson in #78869
Full Changelog: cdda-experimental-2025-01-05-0816...cdda-experimental-2025-01-05-1004
Cataclysm-DDA experimental build 2025-01-05-0816
What's Changed
- Add a small kindergarten by @Milopetilo in #78897
- Remove domestic party palette by @Milopetilo in #78893
- Fix floor under flowerpots in house_37 by @Milopetilo in #78898
- Improve extension cord connecting prompt by @harakka in #78888
Full Changelog: cdda-experimental-2025-01-05-0632...cdda-experimental-2025-01-05-0816
Cataclysm-DDA experimental build 2025-01-05-0632
What's Changed
- [Magiclysm] Change Iron Intolerance trait to use a recurring EoC by @Standing-Storm in #78954
- [Magiclysm] Add a couple more CBMs by @Standing-Storm in #78951
- [MOM] Add some Teleporter Powers by @b3brodie in #78903
Full Changelog: cdda-experimental-2025-01-05-0431...cdda-experimental-2025-01-05-0632
Cataclysm-DDA experimental build 2025-01-05-0431
What's Changed
- Exodii: Caotel Sr2.2 DEW by @John-Candlebury in #78932
Full Changelog: cdda-experimental-2025-01-05-0207...cdda-experimental-2025-01-05-0431
Cataclysm-DDA experimental build 2025-01-05-0207
What's Changed
- Cache item info, reducing time of crafting filter
d:
to ~32% by @Brambor in #78945 - Aftershock: Zenit Security Drones by @John-Candlebury in #78923
Full Changelog: cdda-experimental-2025-01-05-0002...cdda-experimental-2025-01-05-0207
Cataclysm-DDA experimental build 2025-01-05-0002
What's Changed
- Update the table of contents in doc/JSON_INFO.md by @kevingranade in #78936
- [Magiclysm] Make Magic Shop NPC no longer guaranteed spawn by @QuillInkwell in #78930
Full Changelog: cdda-experimental-2025-01-04-2214...cdda-experimental-2025-01-05-0002
Cataclysm-DDA experimental build 2025-01-04-2214
What's Changed
- Zombie Humanity Audit by @Maleclypse in #78902
- Add missing luthier proficiency to appropriate recipes by @Maleclypse in #78808
- [ Xedra Evolved ] Update more comestibles to use effect_on_consumption by @Maleclypse in #78805
- [DinoMod] shonisaurus by @LyleSY in #78911
Full Changelog: cdda-experimental-2025-01-04-2028...cdda-experimental-2025-01-04-2214
Cataclysm-DDA experimental build 2025-01-04-2028
What's Changed
- [Magiclysm] Krabgeks get their union breaks by @Standing-Storm in #78917
Full Changelog: cdda-experimental-2025-01-04-1537...cdda-experimental-2025-01-04-2028