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[Micro-optimizations] Minor Chunk rendering + shader optimizations #518
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Use vertex lighting instead of per fragment + less bandwidth usage per fragment invocation
LGTM :) Thanks for your efforts. |
Also improves DrawBuffers class cache line alignment (32 bytes instead of 40)
Parts of this PR are redundant, as some of these optimizations have been added to upstream in a different form Also has alot of merge conflicts upstream, so will close and reopen at a later time (likely in a few days) |
Mix of assorted optimization patches that were too small a justify a PR on their own
Had these patches lying around for a long while now, so decided to combine them together into one PR instead
Will likely not provide more than a +10% FPS improvement at most, however these optimizations have the key advantage of having no effect on visuals, making them effectively free