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e2 docs vector
Same as vec(0,0,0) (1 ops)
Makes a 3D vector (2 ops)
Makes a 3D vector (2 ops)
Converts a 2D vector into a 3D vector (the z component is set to 0) (2 ops)
Converts a 2D vector into a 3D vector (the z component is set to the second argument) (2 ops)
Converts a 4D vector into a 3D vector (the w component is dropped) (2 ops)
Changes an angle variable into a vector variable. PYR become XYZ respectively (2 ops)
Returns a uniformly distributed, random, normalized direction vector (10 ops)
Returns a random vector with its components between N1 and N2 (5 ops)
Returns a random vector between V1 and V2 (5 ops)
Gets the length of the vector (5 ops)
Gets the squared length of the vector (5 ops)
Gets the distance between vectors (5 ops)
Gets the squared distance between vectors (5 ops)
Gets the normalized vector (5 ops)
Gets the vector dot (scalar) product (5 ops)
Gets the vector cross product (5 ops)
Gets the outer product (tensor product) and returns a matrix (tensor) (10 ops)
Returns the vector V1 rotated around vector V2 by N degrees (15 ops)
Gets the rotated vector (5 ops)
Gets the rotated vector (5 ops)
Converts a 2D homogeneous vector (x,y,w) into a 2D cartesian vector (5 ops)
Returns a vector containing the positive value of each vector component, equivalent to abs(N) (5 ops)
Converts the vector's magnitude from radians to radians (3 ops)
Converts the vector's magnitude from radians to degrees (3 ops)
Returns a vector in the same direction as vector 1, with length clamped between argument 2(min) and argument 3(max) (5 ops)
Gets the x component of the vector (1 ops)
Gets the y component of the vector (1 ops)
Gets the z component of the vector (1 ops)
Returns a copy of the vector with X replaced (use as Vec = Vec:setX(...)) (2 ops)
Returns a copy of the vector with Y replaced (use as Vec = Vec:setY(...)) (2 ops)
Returns a copy of the vector with Z replaced (use as Vec = Vec:setZ(...)) (2 ops)
Rounds XYZ to the nearest integer (6 ops)
Rounds XYZ to argument 2's decimal precision (6 ops)
Rounds XYZ up to the nearest integer (6 ops)
Rounds XYZ up to argument 2's decimal precision (6 ops)
Rounds XYZ down to the nearest integer (6 ops)
Rounds XYZ down to argument 2's decimal precision (6 ops)
Returns the vector with the smallest length (10 ops)
Returns the vector with the greatest length (10 ops)
Returns the vector combining the highest value components of V1 and V2 (10 ops)
Returns a vector combining the lowest value components of V1 and V2 (10 ops)
Returns the remainder after XYZ have been divided by argument 2 (10 ops)
Returns the remainder after the components of vector 1 have been divided by the components of vector 2 (10 ops)
Clamps vector 1's XYZ between the XYZ of vector 2(min) and vector 3(max) (10 ops)
Combines vector 1's XYZ with vector 2's XYZ by a proportion given by argument 3 (between 0 and 1) (10 ops)
Returns the 3D vector position on the bezier curve between the starting and ending 3D vector, given by the ratio (value between 0 and 1) (10 ops)
Shifts the vector's components right: shiftR( x,y,z ) = ( z,x,y ) (2 ops)
Shifts the vector's components left: shiftL( x,y,z ) = ( y,z,x ) (2 ops)
Returns 1 if each component of V is between (or is equal to) the components of Vmin and Vmax (5 ops)
Converts a direction vector into an angle (3 ops)
Converts a direction vector into an angle with roll being determined by the up vector (3 ops)
'S' can be a string containing the last half of the CONTENTS_ enums (ie without the "CONTENTS_"). Multiple CONTENTS types can be seperated by a comma. Check: Enumeration_List:Contents for a full list. Examples: "water,solid" or "empty,transparent". The function returns 1 if any one of the types are found in the vector point (20 ops)
Returns a string with all the "content" types in the vector point, seperated by commas (15 ops)
Returns an array with all the "content" types in the vector point (15 ops)
Converts a local position/angle to a world position/angle and returns the position (15 ops)
Converts a local position/angle to a world position/angle and returns the angle (15 ops)
Converts a local position/angle to a world position/angle and returns both in an array (15 ops)
Converts a world position/angle to a local position/angle and returns the position (15 ops)
Converts a world position/angle to a local position/angle and returns the angle (15 ops)
Converts a world position/angle to a local position/angle and returns both in an array (15 ops)
Gets the bearing from the first position, at the specified angle, to the second position (15 ops)
Gets the elevation from the first position, at the specified angle, to the second position (15 ops)
Gets the elevation and bearing from the first position, at the specified angle, to the second position (15 ops)
Returns 1 if the position vector is within the world, 0 if not (10 ops)
Gets the vector nicely formatted as a string "[X,Y,Z]" (5 ops)
Gets the vector nicely formatted as a string "[X,Y,Z]" (5 ops)
Please do not alter the e2 docs ...
pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
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