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Fix lambda timers timerSetDelay not accounting for repetitions. #3226

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Dec 27, 2024
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14 changes: 12 additions & 2 deletions lua/entities/gmod_wire_expression2/core/timer.lua
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ local luaTimers = {
delay = 1,
repetitions = 1
}
}
}
*/
}

Expand Down Expand Up @@ -244,8 +244,18 @@ e2function void timerSetDelay(string name, number delay)
end

local entIndex = self.entity:EntIndex()
local internalName = luaTimerGetInternalName(entIndex, name)
luaTimers[entIndex][name].delay = delay
timer.Adjust(luaTimerGetInternalName(entIndex, name), delay, 0)

if luaTimers[entIndex][name].repetitions > 0 then
local repsLeft = timer.RepsLeft(internalName)
if repsLeft == 0 then return end

luaTimers[entIndex][name].repetitions = repsLeft
timer.Adjust(internalName, delay, repsLeft)
return
end
timer.Adjust(internalName, delay, 0)
end

e2function number timerSetReps(string name, number repetitions)
Expand Down
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