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2.0.3-preview

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@gmhevinci gmhevinci released this 27 Oct 09:25
· 292 commits to dev since this release

Fixed

  • (#180) Fixed an issue with invalid encryption task in the build pipeline.
  • (#185) Fixed subscene unload error when the scene is not loaded.
  • (#190) Fixed webgl platform compile error.

Improvements

  • The asset load method add the priority parameter.
  • The async operation class add the priority field.

Added

  • The InitializeParameters calss add new parameter : AutoDestroyAssetProvider

    /// <summary>
    /// 自动销毁不再使用的资源提供者
    /// </summary>
    public bool AutoDestroyAssetProvider = false;
  • Resource package add TryUnloadUnusedAsset function.

    /// <summary>
    /// 尝试卸载指定资源的资源包(包括依赖资源)
    /// </summary>
    public void TryUnloadUnusedAsset(AssetInfo assetInfo)

Removed

  • The InitializeParameters calss remove the parameter : LoadingMaxTimeSlice