2.0.3-preview
Pre-release
Pre-release
Fixed
- (#180) Fixed an issue with invalid encryption task in the build pipeline.
- (#185) Fixed subscene unload error when the scene is not loaded.
- (#190) Fixed webgl platform compile error.
Improvements
- The asset load method add the priority parameter.
- The async operation class add the priority field.
Added
-
The InitializeParameters calss add new parameter : AutoDestroyAssetProvider
/// <summary> /// 自动销毁不再使用的资源提供者 /// </summary> public bool AutoDestroyAssetProvider = false;
-
Resource package add TryUnloadUnusedAsset function.
/// <summary> /// 尝试卸载指定资源的资源包(包括依赖资源) /// </summary> public void TryUnloadUnusedAsset(AssetInfo assetInfo)
Removed
- The InitializeParameters calss remove the parameter : LoadingMaxTimeSlice