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Issues list
Freeserf bug? - frequently serfs walk all the way around a body of water
#75
opened Jan 31, 2021 by
tlongstretch
AI logic - remove_road_stubs should be changed to remove ANY stub roads
#74
opened Jan 30, 2021 by
tlongstretch
AI logic - saw an AI demo an iron mine as soon as it was completed
#70
opened Jan 23, 2021 by
tlongstretch
AI overlay - add running log of placed & demolished buildings w/ MapPos
#67
opened Jan 23, 2021 by
tlongstretch
AI logic - rangers/foresters not being built around lumberjacks attached to Stocks/warehouses
#63
opened Jan 19, 2021 by
tlongstretch
AI logic - missing code to check if 2nd road is actually better than first one - or don't build 2nd
#61
opened Jan 18, 2021 by
tlongstretch
mystery solved: why a Stock sometimes doesn't register as an Inventory
#60
opened Jan 17, 2021 by
tlongstretch
Freeserf bug - clicking through menus triggers double-click-on-map
#56
opened Jan 8, 2021 by
tlongstretch
Freeserf bug? - mine not receiving food despite being the highest food priority
#55
opened Jan 5, 2021 by
tlongstretch
investigate why flag->has_path sometimes returns true up-left into a building
#53
opened Jan 5, 2021 by
tlongstretch
AI logic - saw an AI with two gold smelters but no warehouses
#50
opened Jan 4, 2021 by
tlongstretch
AIPlus feature - saw two sailors transporting on same water path, stuck
#49
opened Jan 4, 2021 by
tlongstretch
AIPlus feature - saw sailor enter StateWaitForBoat on his own path after dropping a serf off
#48
opened Jan 3, 2021 by
tlongstretch
AI internal - add function to "boot" or delete clicked on serfs, for debugging
#47
opened Jan 3, 2021 by
tlongstretch
Freeserf issue? - game-init load game screen doesn't scroll, keyboard up/down does nothing
#45
opened Jan 3, 2021 by
tlongstretch
Freeserf bug? - game crashes when castle set to res/serf "square" - no in/out
#44
opened Jan 3, 2021 by
tlongstretch
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