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SDL2, macOS: update to latest official 2.30.7 version
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/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2024 Sam Lantinga <[email protected]> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ |
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/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2024 Sam Lantinga <[email protected]> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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/** | ||
* \file SDL_guid.h | ||
* | ||
* Include file for handling ::SDL_GUID values. | ||
*/ | ||
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#ifndef SDL_guid_h_ | ||
#define SDL_guid_h_ | ||
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#include <SDL2/SDL_stdinc.h> | ||
#include <SDL2/SDL_error.h> | ||
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#include <SDL2/begin_code.h> | ||
/* Set up for C function definitions, even when using C++ */ | ||
#ifdef __cplusplus | ||
extern "C" { | ||
#endif | ||
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/** | ||
* An SDL_GUID is a 128-bit identifier for an input device that | ||
* identifies that device across runs of SDL programs on the same | ||
* platform. If the device is detached and then re-attached to a | ||
* different port, or if the base system is rebooted, the device | ||
* should still report the same GUID. | ||
* | ||
* GUIDs are as precise as possible but are not guaranteed to | ||
* distinguish physically distinct but equivalent devices. For | ||
* example, two game controllers from the same vendor with the same | ||
* product ID and revision may have the same GUID. | ||
* | ||
* GUIDs may be platform-dependent (i.e., the same device may report | ||
* different GUIDs on different operating systems). | ||
*/ | ||
typedef struct { | ||
Uint8 data[16]; | ||
} SDL_GUID; | ||
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/* Function prototypes */ | ||
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/** | ||
* Get an ASCII string representation for a given ::SDL_GUID. | ||
* | ||
* You should supply at least 33 bytes for pszGUID. | ||
* | ||
* \param guid the ::SDL_GUID you wish to convert to string | ||
* \param pszGUID buffer in which to write the ASCII string | ||
* \param cbGUID the size of pszGUID | ||
* | ||
* \since This function is available since SDL 2.24.0. | ||
* | ||
* \sa SDL_GUIDFromString | ||
*/ | ||
extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); | ||
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/** | ||
* Convert a GUID string into a ::SDL_GUID structure. | ||
* | ||
* Performs no error checking. If this function is given a string containing | ||
* an invalid GUID, the function will silently succeed, but the GUID generated | ||
* will not be useful. | ||
* | ||
* \param pchGUID string containing an ASCII representation of a GUID | ||
* \returns a ::SDL_GUID structure. | ||
* | ||
* \since This function is available since SDL 2.24.0. | ||
* | ||
* \sa SDL_GUIDToString | ||
*/ | ||
extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID); | ||
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/* Ends C function definitions when using C++ */ | ||
#ifdef __cplusplus | ||
} | ||
#endif | ||
#include <SDL2/close_code.h> | ||
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#endif /* SDL_guid_h_ */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ |
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48
MacOSX/SDL2.framework/Versions/A/Resources/CMake/sdl2-config-version.cmake
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# based on the files generated by CMake's write_basic_package_version_file | ||
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# SDL2 CMake version configuration file: | ||
# This file is meant to be placed in Resources/CMake of a SDL2 framework | ||
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if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h") | ||
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework") | ||
return() | ||
endif() | ||
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file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h) | ||
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}") | ||
set(_sdl_major "${CMAKE_MATCH_1}") | ||
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}") | ||
set(_sdl_minor "${CMAKE_MATCH_1}") | ||
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}") | ||
set(_sdl_patch "${CMAKE_MATCH_1}") | ||
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re) | ||
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}") | ||
else() | ||
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.") | ||
return() | ||
endif() | ||
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if(PACKAGE_FIND_VERSION_RANGE) | ||
# Package version must be in the requested version range | ||
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN) | ||
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX) | ||
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX))) | ||
set(PACKAGE_VERSION_COMPATIBLE FALSE) | ||
else() | ||
set(PACKAGE_VERSION_COMPATIBLE TRUE) | ||
endif() | ||
else() | ||
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION) | ||
set(PACKAGE_VERSION_COMPATIBLE FALSE) | ||
else() | ||
set(PACKAGE_VERSION_COMPATIBLE TRUE) | ||
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION) | ||
set(PACKAGE_VERSION_EXACT TRUE) | ||
endif() | ||
endif() | ||
endif() | ||
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# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail. | ||
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "") | ||
set(PACKAGE_VERSION_UNSUITABLE TRUE) | ||
endif() |
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MacOSX/SDL2.framework/Versions/A/Resources/CMake/sdl2-config.cmake
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# SDL2 CMake configuration file: | ||
# This file is meant to be placed in Resources/CMake of a SDL2 framework | ||
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# INTERFACE_LINK_OPTIONS needs CMake 3.12 | ||
cmake_minimum_required(VERSION 3.12) | ||
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include(FeatureSummary) | ||
set_package_properties(SDL2 PROPERTIES | ||
URL "https://www.libsdl.org/" | ||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" | ||
) | ||
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# Copied from `configure_package_config_file` | ||
macro(set_and_check _var _file) | ||
set(${_var} "${_file}") | ||
if(NOT EXISTS "${_file}") | ||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") | ||
endif() | ||
endmacro() | ||
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# Copied from `configure_package_config_file` | ||
macro(check_required_components _NAME) | ||
foreach(comp ${${_NAME}_FIND_COMPONENTS}) | ||
if(NOT ${_NAME}_${comp}_FOUND) | ||
if(${_NAME}_FIND_REQUIRED_${comp}) | ||
set(${_NAME}_FOUND FALSE) | ||
endif() | ||
endif() | ||
endforeach() | ||
endmacro() | ||
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set(SDL2_FOUND TRUE) | ||
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# Compute the installation prefix relative to this file. | ||
set(SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}") # > /SDL2.framework/Resources/CMake/ | ||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/Current/Resources/CMake | ||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/A/Resources/CMake/ | ||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/Resources/ | ||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/ | ||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/ | ||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/ | ||
get_filename_component(SDL2_FRAMEWORK_PARENT_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > / | ||
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# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables. | ||
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set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}") | ||
set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}") | ||
set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers") | ||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR};${SDL2_FRAMEWORK_PATH}") | ||
set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}") | ||
set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}") | ||
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set(SDL2_LIBRARIES "SDL2::SDL2") | ||
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# All targets are created, even when some might not be requested though COMPONENTS. | ||
# This is done for compatibility with CMake generated SDL2-target.cmake files. | ||
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if(NOT TARGET SDL2::SDL2) | ||
add_library(SDL2::SDL2 SHARED IMPORTED) | ||
set_target_properties(SDL2::SDL2 | ||
PROPERTIES | ||
FRAMEWORK "TRUE" | ||
IMPORTED_LOCATION "${SDL2_FRAMEWORK_PATH}/Versions/A/SDL2" | ||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}" | ||
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED" | ||
INTERFACE_SDL2_SHARED "ON" | ||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION" | ||
INTERFACE_SDL_VERSION "SDL2" | ||
) | ||
endif() | ||
set(SDL2_SDL2_FOUND TRUE) | ||
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if(NOT TARGET SDL2::SDL2main) | ||
add_library(SDL2::SDL2main INTERFACE IMPORTED) | ||
endif() | ||
set(SDL2_SDL2main_FOUND TRUE) | ||
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check_required_components(SDL2) |
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