v1.3.0
Starting with v1.3.0, autoware msg is supported. Also, autoware now specifies the main branch build. (
What's Changed
- feat: NavSatFix publisher for GNSS simulation by @Autumn60 in #340
- Reflecting Autoware steering angle to Logitech G29 and Simulation of override input by @mackierx111 in #341
- Fix(prefab): Lexus top velodyne orientation and frame naming by @kielczykowski-rai in #339
- Fix VehicleRos2Input causing SilentError in binary AWSIM by @kielczykowski-rai in #342
- Update Ros2ForUnity asset and add service hanling by @kielczykowski-rai in #343
- Added Sensor (Lidar and Imu) Test by @szylis in #321
- Add GPU skinning in RGL by @msz-rai in #345
- fix(NPCVehicleCognitionStep): add isCloseEachOther check by @dmoszynski in #337
- Remove pedestrian duplicates from Autoware scene by @msz-rai in #344
- Sync LiDAR's timer on enable to achieve the best performance by @msz-rai in #349
- Add multi-return for snow simulation by @PawelLiberadzki in #348
- fix GeoCoordinate parameter accessibility from inspector by @Autumn60 in #350
- fix: do not spawn NPC Vehicle when is closer than X to EGO by @lchojnack in #355
- fix(lidar): change point cloud format from PointXYZIRCEADT to PointXYZIRCAEDT by @lchojnack in #357
- Make adjustments to rain simulation. by @PawelLiberadzki in #358
- Add GPU skinning and update multi-return modes by @PawelLiberadzki in #353
- Support multi-return modes in UDP publishing by @msz-rai in #356
- Add rain and fog simulation features by @PiotrMrozik in #359
- feat: migrate autoware_auto_msgs to autoware_msgs by @lchojnack in #313
- Release/v1.3.0 by @mackierx111 in #363
New Contributors
Full Changelog: v1.2.3...v1.3.0