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Merge branch 'update_readme'
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theludovyc committed Nov 24, 2024
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28 changes: 28 additions & 0 deletions .github/ISSUE_TEMPLATE/bug-report.md
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---
name: Bug Report
about: Report a bug with Unknown Horizons.
title: ''
labels: bug
assignees: ''

---

<!--
Please search existing issues for potential duplicates before filing yours:
https://github.com/unknown-horizons/godot-port/issues
-->

**OS/device including version:**
<!-- Specify GPU model and drivers if graphics-related. -->


**Issue description:**
<!-- What happened, what was expected, and what went wrong. -->


**Screenshots of issue:**
<!--
This section is optional.
Drag in an image, or post an image with a link in the form of:
![Alt Text Here](https://pbs.twimg.com/media/DW5AJnZVAAM1805?format=jpg)
-->
13 changes: 13 additions & 0 deletions .github/ISSUE_TEMPLATE/feature---enhancement-request.md
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---
name: Feature / Enhancement Request
about: Adding new features or improving existing ones.
title: ''
labels: enhancement
assignees: ''

---

<!--
Please search existing issues for potential duplicates before filing yours:
https://github.com/unknown-horizons/godot-port/issues
-->
19 changes: 19 additions & 0 deletions .github/workflows/static_checks.yml
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name: Static Checks
on: [push, pull_request]

jobs:
format:
name: File formatting (file_format.sh)
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3

- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qq dos2unix recode
- name: File formatting checks (file_format.sh)
run: |
bash ./file_format.sh
13 changes: 13 additions & 0 deletions .gitignore
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# Godot 4+ specific ignores
.godot/

# Godot-specific ignores
.import/
export.cfg
export_presets.cfg

# Mono-specific ignores
.mono/
.vs/
data_*/
mono_crash.*.json

# Mac
*.DS_Store

# Ignore just "build" in case someone wants to make their own version of "build.sh"
build

# Custom folders to ignore
Builds/
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