This a fork of the unknown horizons game. Find more information about it here.
Unknow horizons is an open-source 2D game real time strategy simulation mainly inspired by the Anno series with an emphasis on economy and city building. You can expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. And increase your power with a well balanced economy and with strategic trade and diplomacy.
This version differ by the fact it is a ticks based game, this mean events will follow a clock. You can see it like turn in a board game, but automatic. Instead of a real time strategy simulation, by example the resource production in each building and their transport in real time, each tick: all the game is updated. When you play game like anno, 4X, or other city builder, you are often inscrease time speed by 3 or 4, to avoid waiting because real time is too slow. It will not happen with this ticks system, because in 1 tick you can produce, buy or sell resources. Also, it will reduce the huge amount of work needed to create a simulation. Plus it permits to increase performances ! And yes, we will use magic (maths), to make things moving on screens like it was on real time.
This project is based on Godot 4. Get it from https://godotengine.org/download/, open the executable, import the project and you are good to go for developing and playtesting. No compilation needed!
Also consulate CONTRIBUTING.md for the project goals and further instructions regarding the setup and coding-related instructions.
This game is free software. It uses the GNU General Public License, version 2. The licenses used for music, artwork, sounds, etc. can be found here.