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Add reliable engine binary retrieval #101

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Apr 11, 2024
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25 changes: 10 additions & 15 deletions .github/workflows/client-build-tool.yml
Original file line number Diff line number Diff line change
Expand Up @@ -96,6 +96,12 @@ on:
custom-project-file:
required: false
type: string
editor-download-url:
required: true
type: string
template-download-url:
required: true
type: string
outputs:
url:
value: ${{ jobs.client-build-tool.outputs.url }}
Expand Down Expand Up @@ -158,27 +164,16 @@ jobs:
rm -Rf project.godot
mv ${{ inputs.custom-project-file }} project.godot

- name: Download editor artifact
uses: dawidd6/action-download-artifact@v3
with:
github_token: ${{ secrets.cicd-token-github }}
workflow: ${{ inputs.editor-binary-workflow }}
workflow_conclusion: "in_progress"
name: ${{ inputs.editor-binary-download }}
- name: Download editor and template
run: |
curl ${{ inputs.editor-download-url }} > ${{ inputs.editor-binary-download }}
curl ${{ inputs.template-download-url }} > ${{ inputs.template-binary-name }}

- name: Unzip editor binary
if: ${{ inputs.should-unzip-editor }}
run: |
unzip -o ${{ inputs.editor-binary-download }}

- name: Download export template artifact
uses: dawidd6/action-download-artifact@v3
with:
github_token: ${{ secrets.cicd-token-github }}
workflow: ${{ inputs.template-binary-workflow }}
workflow_conclusion: "in_progress" # must be in_progress otherwise we can't find them for our current job
name: ${{ inputs.template-binary-name }}

- name: Set up template in system-wide editor data
run: |
chmod +x ./${{ inputs.template-binary-name }}
Expand Down
98 changes: 98 additions & 0 deletions .github/workflows/deployment-pr.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,98 @@
name: PR Deployment
on:
pull_request:
paths:
- godot-engine/**
- .github/**
- mirror-godot-app/**

concurrency:
# workflow name - PR || fallback to unique run id, this happens when you're not building a PR
# this ensures all branches build properly and cancel their previous runs
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true

jobs:
build-windows-client:
name: 🏁 Build Windows Dev PR
uses: ./.github/workflows/client-build-tool.yml
secrets:
gcp-secret: ""
cicd-token-github: ${{ secrets.GITHUB_TOKEN }}
with:
should-deploy: false
should-run-unit-tests: true
should-notify-on-failure: false
editor-binary-workflow: deployment.yml
editor-binary-name: MirrorGodotEditorWindows.exe
editor-binary-download: MirrorGodotEditorWindows.exe
editor-binary-branch: dev
editor-template-directory: ~/AppData/Roaming/Godot/export_templates/4.3.dev
template-binary-workflow: deployment.yml
template-binary-name: windows_release_x86_64.exe
template-binary-branch: themirror
export-template-file: windows_release_x86_64.exe
game-environment-cfg-name: official
game-export-preset: Windows
game-binary-name: The Mirror Dev.exe
bucket-name: no-bucket
os: "windows-latest"
# TODO: This will be dynamic in future and we can't do that immediately as we have to focus on the deployment side.
editor-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/MirrorGodotEditorWindows.exe
template-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/windows_release_x86_64.exe
build-macos-client:
name: 🍎 Build MacOS Dev PR
uses: ./.github/workflows/client-build-tool.yml
secrets:
gcp-secret: ""
cicd-token-github: ${{ secrets.GITHUB_TOKEN }}
with:
should-deploy: false
should-run-unit-tests: true
should-notify-on-failure: false
should-unzip-editor: true
should-install-timeout-macos: true
editor-binary-workflow: deployment.yml
editor-binary-download: MirrorGodotEditorMac.app.zip
editor-binary-name: MirrorGodotEditorMac.app/Contents/MacOS/Godot
editor-binary-branch: themirror
editor-template-directory: ~/Library/Application\ Support/Godot/export_templates/4.3.dev
template-binary-workflow: deployment.yml
template-binary-name: macos_template.app.zip
template-binary-branch: dev
export-template-file: macos.zip
game-environment-cfg-name: official
game-export-preset: MacOS-themirror-dev
game-binary-name: The Mirror Dev.app
bucket-name: no-bucket
os: "macos-latest"
# TODO: This will be dynamic in future and we can't do that immediately as we have to focus on the deployment side.
editor-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/MirrorGodotEditorMac.app.zip
template-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/macos_template.app.zip
build-linux-client:
name: 🐧 Build Linux Dev PR
uses: ./.github/workflows/client-build-tool.yml
secrets:
gcp-secret: ""
cicd-token-github: ${{ secrets.GITHUB_TOKEN }}
with:
should-deploy: false
should-run-unit-tests: true
should-notify-on-failure: false
editor-binary-workflow: deployment.yml
editor-binary-name: MirrorGodotEditorLinux.x86_64
editor-binary-download: MirrorGodotEditorLinux.x86_64
editor-binary-branch: dev
editor-template-directory: ~/.local/share/godot/export_templates/4.3.dev
template-binary-workflow: deployment.yml
template-binary-name: linux_release.x86_64
template-binary-branch: themirror
export-template-file: linux_release.x86_64
game-environment-cfg-name: official
game-export-preset: Linux
game-binary-name: The Mirror Dev.x86_64
bucket-name: no-bucket
os: "ubuntu-20.04"
# TODO: This will be dynamic in future and we can't do that immediately as we have to focus on the deployment side.
editor-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/MirrorGodotEditorLinux.x86_64
template-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/linux_release.x86_64
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