Handle integers as integers in inspector and script editor number fields #17
Workflow file for this run
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name: PR Deployment | |
on: | |
pull_request: | |
paths: | |
- godot-engine/** | |
- .github/** | |
- mirror-godot-app/** | |
concurrency: | |
# workflow name - PR || fallback to unique run id, this happens when you're not building a PR | |
# this ensures all branches build properly and cancel their previous runs | |
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} | |
cancel-in-progress: true | |
jobs: | |
build-windows-client: | |
name: 🏁 Build Windows Dev PR | |
uses: ./.github/workflows/client-build-tool.yml | |
secrets: | |
gcp-secret: "" | |
cicd-token-github: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
should-deploy: false | |
should-run-unit-tests: true | |
should-notify-on-failure: false | |
editor-binary-workflow: deployment.yml | |
editor-binary-name: MirrorGodotEditorWindows.exe | |
editor-binary-download: MirrorGodotEditorWindows.exe | |
editor-binary-branch: dev | |
editor-template-directory: ~/AppData/Roaming/Godot/export_templates/4.3.dev | |
template-binary-workflow: deployment.yml | |
template-binary-name: windows_release_x86_64.exe | |
template-binary-branch: themirror | |
export-template-file: windows_release_x86_64.exe | |
game-environment-cfg-name: official | |
game-export-preset: Windows | |
game-binary-name: The Mirror Dev.exe | |
bucket-name: no-bucket | |
os: ${{ github.event.repository.name != 'the-mirror' && 'windows-mirror' || 'windows-latest' }} | |
# TODO: This will be dynamic in future and we can't do that immediately as we have to focus on the deployment side. | |
editor-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/MirrorGodotEditorWindows.exe | |
template-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/windows_release_x86_64.exe | |
build-macos-client: | |
name: 🍎 Build MacOS Dev PR | |
uses: ./.github/workflows/client-build-tool.yml | |
secrets: | |
gcp-secret: "" | |
cicd-token-github: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
should-deploy: false | |
should-run-unit-tests: true | |
should-notify-on-failure: false | |
should-unzip-editor: true | |
should-install-timeout-macos: true | |
editor-binary-workflow: deployment.yml | |
editor-binary-download: MirrorGodotEditorMac.app.zip | |
editor-binary-name: MirrorGodotEditorMac.app/Contents/MacOS/Godot | |
editor-binary-branch: themirror | |
editor-template-directory: ~/Library/Application\ Support/Godot/export_templates/4.3.dev | |
template-binary-workflow: deployment.yml | |
template-binary-name: macos_template.app.zip | |
template-binary-branch: dev | |
export-template-file: macos.zip | |
game-environment-cfg-name: official | |
game-export-preset: MacOS-themirror-dev | |
game-binary-name: The Mirror Dev.app | |
bucket-name: no-bucket | |
os: ${{ github.event.repository.name != 'the-mirror' && 'macos-mirror' || 'macos-latest' }} | |
# TODO: This will be dynamic in future and we can't do that immediately as we have to focus on the deployment side. | |
editor-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/MirrorGodotEditorMac.app.zip | |
template-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/macos_template.app.zip | |
build-linux-client: | |
name: 🐧 Build Linux Dev PR | |
uses: ./.github/workflows/client-build-tool.yml | |
secrets: | |
gcp-secret: "" | |
cicd-token-github: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
should-deploy: false | |
should-run-unit-tests: true | |
should-notify-on-failure: false | |
editor-binary-workflow: deployment.yml | |
editor-binary-name: MirrorGodotEditorLinux.x86_64 | |
editor-binary-download: MirrorGodotEditorLinux.x86_64 | |
editor-binary-branch: dev | |
editor-template-directory: ~/.local/share/godot/export_templates/4.3.dev | |
template-binary-workflow: deployment.yml | |
template-binary-name: linux_release.x86_64 | |
template-binary-branch: themirror | |
export-template-file: linux_release.x86_64 | |
game-environment-cfg-name: official | |
game-export-preset: Linux | |
game-binary-name: The Mirror Dev.x86_64 | |
bucket-name: no-bucket | |
os: ${{ github.event.repository.name != 'the-mirror' && 'linux-mirror' || 'ubuntu-20.04' }} | |
# TODO: This will be dynamic in future and we can't do that immediately as we have to focus on the deployment side. | |
editor-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/MirrorGodotEditorLinux.x86_64 | |
template-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/linux_release.x86_64 |