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# Space Ninja V2

| Designers | Implemented | GitHub Links |
|---|---|---|
| Warpzoned, Doru991 | :warning: Partially | TBD |

## Overview

This proposal is aimed towards addressing some issues that Space Ninjas currently possess, as well as adding some extra flavour and other miscellaneous content.</p>
<p>New abilities have been added, and existing ones have been tailored to better fit with the stealth-based gameplay the Spider Clan so endorses. The Space Ninja now also come with an extra assortment of apparel, both useful and cool-looking.</p>
<p>The Space Ninja's weapons have gotten a slight nerf, to compensate, new weapons and armament interactions have been added.

## Background

Currently, albeit being an extremely fun mid-round antag role and definitely one of the better ones, Space Ninjas aren't correctly geared towards what they should be the best at: Stealthing - Which is what this document hopes to address, mostly to add some more uniqueness to antagonist roles since a lot of them can be played by just killing everything in your way, and this includes Space Ninjas.

## Spider Clan Code

All Space Ninjas will now have a Spider Clan Code they will have to live by, and this thus affects gameplay substantially by imposing certain restrictions.
- The already existing one, being the inability to shoot ranged weapons, will be included in this Code.
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- The second restriction is making it so the Space Ninjas can no longer tend to their own wounds - This includes applying topicals, injecting syringes, consuming pills, and drinking liquid chemicals, as it would be preferred that they are not even spotted during their mission. To compensate, Space Ninjas will now have increased passive regeneration as well as faster bloodloss recovery that far exceeds what normal crewmates could ever achieve due to their bio-engineered bodies.
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## New Items & Mechanics

### Flavour Additions
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- The Space Ninja now comes with an adequately themed satchel, as well as a katana sheath.
- Equipping the space ninja helmet is now an instantaneous toggle action that comes with the space ninja suit.

### Ability Additions
- The Space Ninja can now fabricate ninja caltrops, a variant of ninja throwing stars with an emphasis on piercing damage and bleeding, once deployed, that is, dropped on the ground, they will progressively get more and more camouflaged to the point of near-invisibility. Upon being stepped on, the caltrops will stick to the victim and perform continous bloodloss damage until taken off.
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- The ninja visor can now alternate between normal vision and night vision.

### Objective Mechanics

- All stealing objectives can now only be performed with a specialized item that is dropped by the ninja upon death, unlike previously where they only used their gloves - This allows the crew to regain their losses.
- A strongbox for Cargo containing all their deposited spesos, can be the target of one of the Space Ninja's objectives, located in the vault - An alternative to "Steal X technologies".
- An AI law board that can be used for one of the Space Ninja's objectives - An alternative to "Detonate your spider charge".
- The criminal records computer now only announces the error locally in the Security channel, instead of it being broadcasted as a Central Command announcement station-wide.
- The communications computer objective now revolves around the Space Ninja sending a Spider Clan Announcement from it, the contents of said announcement being up to their discretion. Life before, it requires the use of turned on space ninja gloves, the one key difference being that now the EMAG interaction is instantaneous, overriding all access restrictions as well as unlocks Spider Clan as an announcement sender.
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## Balance Changes

### Nerfs
- [Fix ninja stunlocking](https://github.com/space-wizards/space-station-14/pull/33244)
- All Space Ninjas are now bio-engineered humans, making it so they don't get specie-specific attributes such as tail-dragging.
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- The space ninja gloves have lost their EMAG interactions with lathes and printers.
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- Removes the survival box from the ninja's satchel, as there's no longer any use for it.
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- Lower the energy katana's one-handed damage.
- Lower the ninja throwing star's piercing damage to compensate for the newly added ninja caltrops.
- Lower the ninja throwing star's stamina damage.

### Buffs
- Space Ninjas no longer have a need to eat nor drink.
- Space Ninjas now come outfitted with a ninja headset as per [Alwayswannahunt's PR](https://github.com/space-wizards/space-station-14/pull/32841) , green encryption key included.
- To compensate for the newly removed EMAG interactions with lathes and printers, the space ninja gloves can now unlock access-restricted lockers and crates.
- The katana dash is considerably quieter, at the cost of a longer recharge duration.
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- The energy katana's slash rate is slightly faster than it was previously when one-handed to compensate for it's damage loss.
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- Grants the ability to wield the energy katana for a hard-hitting swing, at the cost of a slower slash rate.
- The ninja throwing stars and ninja caltrops can be stacked, as well as thrown in spreads.
- When phased, the Space Ninja is able to discreetly steal from people, at the cost of a longer action duration.
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