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scatter laser changes #3603
scatter laser changes #3603
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Co-authored-by: Erika Fox <[email protected]> Signed-off-by: Jedi-Toothpaste <[email protected]>
changed ap on slug mode to 40 and set damage to 20 this keeps the ttk relatively similar from my testing scatter laser shells now fall into nothingness after 6 tiles
adds scatter lasers for 1250, we can adjust this cost if needs be, currently comes alone in the crate; maybe in future we have it in a guncase with another cell? Unsure.
You should probably ask a Maintainer or Someone Else to give it a look, and maybe set this to draft. Seems incomplete |
Yeah, done so now. Though, it is done asides the sound, which can just be put in with a placeholder and made better later, especially since i'm about to dive into a tasty 70 hour work week. |
changes sound to cs-fire.ogg, I uh, suck at audio design
I kinda wanna just get this Out There, the sound is fine and if needs be can be updated later |
should make it compatible with factional (fingers crossed)
About The Pull Request
WIP: I want some feedback, 'slug' noises are not final I want to get the weapon balance right first mostly.
NEW Laser Slug Mode!
Instead of switching your scatter-laser to a regular TG Laser it is now a ✨ slug ✨ which fires for 30 damage with standard AP.
UPDATE: Laser Slug now deals 20 Damage with an AP of 40, this keeps the TTK relatively the same, especially against armoured targets. Imagine it like being hit by a laser-shaped bat.
Has a delay of 0.9 Seconds between firing which gives it an almost identical time to kill (TTK) to the SL-204.
Now uses the heavy laser projectile to help distinguish what kind of laser weapon your enemy is using.
Also, it finally doesn't just say, "kill" when you switch modes!
New laser slug noise- bear in mind this is not the final version. This one is bad, I know.
https://youtu.be/GyuE71jnlxE
REWORKED Scatter Mode!
Double the pellets, double the fun. With an increased variance for the pellets; hose down those corridors! You go Girl.
With pellets up from 5 to 10, you become a threat- however, they drop off just as hard as regular buckshot, so shoot carefully.
UPDATE: The pellets only fly 6 tiles forward, but if you're point-blank, it won't matter much.
Increased the base damage from 3->5 which makes you extremely scary, if you can get close enough.
All these pellets come at a cost, however, you get approx. half the shots. (6 shots with a Regular Cell, and 12 with a Superior Cell)
Why It's Good For The Game
Currently, the average shiptester has two reactions to the scatter laser
The First: They do not pick it up.
The Second: They pick it up and switch mode to, 'kill' for a SL-204 called 'scatter laser'
This makes the scatter laser unique, and quite scary in some situations and hopefully not making it relegated to a glorified SL-204.
Changelog
🆑
add: new secondary 'slug' mode for the scatter laser (and other scatter lasers sub-types)
add: scatter laser to cargo, for you freaks who want to buy it
change: slug mode now uses cs-fire.ogg as its firing sound
del: removed old secondary mode for scatter lasers (and scatter laser sub-types)
balance: laser scatter mode now fires 10 pellets instead of 5
balance: laser scatter pellets now do 5 damage instead of 3
balance: laser scatter mode variance increased from 25 to 40
balance: doubled laser scatter mode energy cost (6 shots with normal cell, 12 with upgraded)
/:cl: