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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request WIP: I want some feedback, 'slug' noises are **not final** I want to get the weapon balance right first mostly. ### NEW Laser Slug Mode! Instead of switching your scatter-laser to a regular TG Laser it is now a ✨ slug ✨ which fires for 30 damage with standard AP. **UPDATE**: Laser Slug now deals **20** Damage with an AP of 40, this keeps the TTK relatively the same, especially against armoured targets. Imagine it like being hit by a laser-shaped bat. Has a delay of 0.9 Seconds between firing which gives it an almost identical time to kill (TTK) to the SL-204. > _(don't question why I want to keep the slug mode similar it's more punishing when you miss okay it's balanced okay we can tweak this)_ Now uses the heavy laser projectile to help distinguish what kind of laser weapon your enemy is using. > _down the line I can definitely get some unique sprites for the laser itself alongside a new scatter laser sprite maybe_ 🥺 Also, it finally doesn't just say, "kill" when you switch modes! ![image](https://github.com/user-attachments/assets/180e2a38-7c35-4be7-9f69-8d4c5b278a78) New laser slug noise- bear in mind this is **not the final version**. _This one is bad, I know._ https://youtu.be/GyuE71jnlxE > will update this with an edit when I get the final version ### REWORKED Scatter Mode! Double the pellets, double the fun. With an increased variance for the pellets; hose down those corridors! You _go_ Girl. With pellets up from **5** to **10**, you become a threat- however, they drop off just as hard as regular buckshot, so shoot carefully. UPDATE: The pellets only fly 6 tiles forward, but if you're point-blank, it won't matter much. ![image](https://github.com/user-attachments/assets/a9a134c1-1ddd-47aa-9a74-be8e113c4293) Increased the base damage from 3->5 which makes you extremely scary, if you can get close enough. > _it's not techshells though, they're still way more insane_ All these pellets come at a cost, however, you get approx. half the shots. (**6** shots with a Regular Cell, and **12** with a Superior Cell) ![image](https://github.com/user-attachments/assets/1bc7c0c0-8259-41f3-a82c-cc08859edf5d) ![image](https://github.com/user-attachments/assets/fc773bed-eeb3-4506-8f87-161415a47873) ## Why It's Good For The Game Currently, the average shiptester has two reactions to the scatter laser The First: They do not pick it up. The Second: They pick it up and switch mode to, 'kill' for a SL-204 called 'scatter laser' This makes the scatter laser unique, and quite scary in some situations and hopefully not making it relegated to a glorified SL-204. ## Changelog :cl: add: new secondary 'slug' mode for the scatter laser (and other scatter lasers sub-types) add: scatter laser to cargo, for you freaks who want to buy it change: slug mode now uses cs-fire.ogg as its firing sound del: removed old secondary mode for scatter lasers (and scatter laser sub-types) balance: laser scatter mode now fires 10 pellets instead of 5 balance: laser scatter pellets now do 5 damage instead of 3 balance: laser scatter mode variance increased from 25 to 40 balance: doubled laser scatter mode energy cost (6 shots with normal cell, 12 with upgraded) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Jedi-Toothpaste <[email protected]> Co-authored-by: Erika Fox <[email protected]>
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