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Frank Weinberg edited this page Mar 26, 2023 · 2 revisions

Operations section

images/data-download-delete.png

  • The first buttons allow you to download or delete the elements indicated on the buttons. "Selected" refers to the selection made in the "Games", "Teams", "Rulesets", and "Operators" sections below.
    • When deleting games, the corresponding game data files (both JSON and statsbook) will not be deleted.
      • This implies it is safe to delete a game after you completed the statsbook as you can reimport the corresponding JSON file should the need for any adjustments arise.
      • Having too many games residing in the scoreboard may cause slowdown on startup and screen load. Thus it is recommended to clean up old games from time to time.
      • When you delete the current game (the one on the main display), a new game with two unnamed teams will be created as there always has to be a current game for technical reasons.
    • When deleting teams or rulesets you can only reimport them if you explicitly downloaded a data file containing them.
      • Slowdown from a large number of teams or rulesets is not expected to happen, so cleanups for these can be done a lot more lenient than for games.
  • The final section allows you to import data.
    • You can upload JSON files from any release of CRG 4 as well as files from CRG 5.0. Data from older versions will be converted on load.
    • In addition you can set up a game by importing a WFTDA statsbook for the game (Jan. 2019 version, A4 and US letter both work).
      • Note that only the parts of the IGRF expected to be filled before the game are read.
    • You can also use this section to upload a blank statsbook to be used for exporting games.
    • Instead of using the "Choose File" dialog you can also drag and drop files to the file selector area.

Games, Teams, Rulesets, and Operators sections

images/data-games-teams-rulesets.png

These list all known elements of the respective type along with buttons to select them for download/deletion, delete/download them indvidually, edit them (except operators), or create new ones.

  • The "Operators" section lists all operator for whom settings or key bindings have been stored, so you can delete old ones or export them for use on another CRG instance.
    • Be aware that key bindings are linked to the character generated not the location of the key. If you import them on a computer with a different keyboard layout, they may not be as you'd expect.
  • The "New" button will always open the edit screen for the new element in a new tab.
  • You can middle/right click on the "Edit" button in order to open the edit screen in a new tab as you do for normal links. A normal left click will open it in the current tab, replacing the overview screen.
  • The builtin rulesets are read only, thus they have a "View" instead of an "Edit" button and the delete button is disabled.